📰 Title: | Half-Life 2: Episode One | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Adventure & Action ➤ Classical ➤ Horror | 🌍️ Browser version: | |
🔖 Tags: | FPS; Shooter; Survival; Horror; Action; Adventure; Puzzle; Aliens; Zombies; Sci-fi; Physics; Dystopian; Story Rich; Episodic; Cinematic; Cult Classic; Atmospheric; Moddable; Controller | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | Latest: - | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | First person | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single & Multi | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 13973 | 🐛️ Created: | 2013-10-05 |
🐜️ Updated: | 2023-02-16 |
[en]: | An FPS game, and the sequel to Half-Life 2, events taking place immediately after, in and around war-torn City 17. It follows scientist Gordon Freeman and his companion Alyx Vance (NPC) as they fight in humanity's continuing struggle against the alien civilization known as the Combine. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. | [fr]: | La suite directe de Half-Life 2, un FPS de science-fiction et jeu d'aventure mettant en scène Gordon Freeman (physicien) et Alyx Vance (PNJ, l'une des têtes de pont de la résistance humaine) aux prises avec les aliens (les "Combines" - mi-aliens, mi-synthétiques, mi-humains) dans la ville dystopique de City 17 - où la guerre fait rage. Le jeu débute au réveil de Gordon près de la Citadelle (immense gratte-ciel et quartier général des aliens) après qu'il ait perdu connaissance en fin d'épisode précédent. |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🦉️ From Devs: (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[fr](202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: [Steam]
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🛠️ Technical informations
[Open Hub] [PCGamingWiki]
🐘 Social
Devs (Valve Corporation [fr] [en]): [Site 1 2] [Forums] [Steam Support] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube 1 2] [LinkedIn] [Interview 1(202107) 2(202105) 3(201402) 4(201207)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Half-Life 2: Episode One) [fr] [en]]
[Mod DB] [Indie DB]
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[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic]
📰 News / Source of this Entry (SotE) / News (SotN)
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
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📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
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🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
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Half-Life® 2: Episode One is the first in a series of new adventures created by Valve that extends the Half-Life® 2 single player experience.
Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.
Episode One exposes Alyx's combat skills and knowledge of City 17 as the player battles side-by-side with her in this 4-6 hour adventure of greater density and detail than non-episodic releases.
The intense gameplay delivered in Episode One is made possible only by Source®, Valve’s proprietary engine technology, which has been enhanced with new rendering technology and advanced artificial intelligence to deliver new levels of graphics and character interaction.
🌍️ Wikipedia:
Half-Life 2: Episode One is a first-person shooter video game, the first in a series of episodes that serve as the sequel to the 2004 Half-Life 2. It was developed by Valve Corporation and released on June 1, 2006. Originally called Half-Life 2: Aftermath, the game was later renamed to Episode One after Valve became confident in using an episodic structure for the game. Similar to Half-Life 2, Episode One also uses the Source game engine. The game debuted new lighting and animation technologies, as well as AI sidekick enhancements.
The game's events take place immediately after those in Half-Life 2, in and around war-torn City 17. Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they fight in humanity's continuing struggle against the alien civilization known as the Combine. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. During the course of the game, Gordon travels with Alyx as they attempt to evacuate the city. As the game comes to an end, Gordon and Alyx are caught in a major accident, and their fates are revealed in the sequel, Episode Two.
Valve views episodes One through Three as tantamount to a standalone release. Episode One is available as part of a bundle package known as The Orange Box, which also includes Half-Life 2, Episode Two, Team Fortress 2, and Portal. Episode One received a generally positive critical reaction, and the co-operative aspects of the gameplay received particular praise, although the game's short length was criticized.
Gameplay
In Episode One players make their way through a linear series of levels and encounter various enemies and allies. The gameplay is broken up between combat-oriented challenges and physics-based puzzles. Episode One integrates tutorial-like tasks into the story to familiarize the player with new gameplay mechanics without breaking immersion. A head-up display appears on the screen to display the character's health, energy, and ammunition. Throughout the course of the game, the player accesses new weapons and ammunition that are used to defend the character from enemy forces. Unlike in Half-Life 2, where Gordon's initial weapon is the crowbar, Gordon first acquires the Gravity Gun, which plays a crucial role in the game by allowing the player to use physics to manipulate objects at a distance in both combat and puzzle-solving scenarios.
The AI for Alyx Vance, Gordon's companion, was designed specifically for co-operative play in Episode One to complement the player's abilities. The developers described Alyx's programming for Episode One as a "personality code" as opposed to an "AI code", emphasizing the attention they gave to make Alyx a unique and believable companion. For part of the code, she was specifically programmed to avoid performing too many mechanical or repetitive actions, such as repeating lines of dialogue or performing certain routines in combat situations. Examples of this co-operative gameplay include combat in underground levels. In this scenario, the player can conserve their ammunition by using a flashlight to help Alyx spot and kill oncoming enemies. Similarly, Alyx will often take up strategic positions and provide covering fire to keep the player safe while they travel to a certain area or perform certain actions.
Synopsis
Setting
The original Half-Life takes place at a remote laboratory called the Black Mesa Research Facility. The player takes on the role of Gordon Freeman, a scientist involved in an accident that opens an inter-dimensional portal to the world of Xen and floods the facility with hostile alien creatures. After the player guides him in an attempt to escape the facility and close the portal, the game ends with a mysterious figure who offers Freeman employment. The protagonist is subsequently put into stasis by this mysterious character known as the G-Man.
Half-Life 2 picks up the story, in which the G-Man takes Freeman out of stasis and inserts him on a train en route to City 17 an indeterminate number of years after the events of the first game, with Earth now enslaved by the transhuman forces of the Combine. The player guides Gordon to aid in humanity's struggle against the Combine and its human representative, Dr. Wallace Breen. He oversees the occupation from his base of operations in the Citadel, a monolithic building at the heart of City 17. Fighting alongside Gordon is an underground resistance led by former colleague Dr. Eli Vance, as well other allies including Dr. Vance's daughter Alyx Vance and the enigmatic Vortigaunts, an alien species. Half-Life 2 ends with a climactic battle atop the Citadel that inflicts critical damage to its dark fusion reactor. When it seems as if Alyx and Gordon are to be engulfed by the explosion, the G-Man appears once more. After giving a cryptic speech, he extracts Gordon from danger and places him in stasis once again.
Plot
After the explosion of the Citadel reactor from which Gordon was extracted by the G-Man and where Alyx Vance was left behind, time suddenly freezes. Several Vortigaunts appear and rescue Alyx from the blast. After she is rescued, the Vortigaunts appear before the G-Man and stand between him and Gordon. They teleport Gordon away from the scene, much to the G-Man's displeasure.
D0g retrieves Gordon out from under some junk outside the Citadel, and Gordon reunites with Alyx, who is relieved to see him. Alyx contacts Eli Vance and Isaac Kleiner, who have escaped the city, and is informed the Citadel's core is at risk of exploding at any moment. Kleiner states the explosion could be large enough to level the whole of City 17, and the only way for them to survive is to re-enter the Citadel and slow the core's progression toward meltdown. Eli reluctantly agrees when he sees no other option.
Alyx and Gordon re-enter the now-decaying Citadel to try to stabilize the core; Gordon is successful in re-engaging the reactor's containment field, which delays the explosion. Alyx discovers the Combine are deliberately accelerating the destruction of the Citadel to send a "transmission packet" to the Combine's homeworld. She downloads a copy of the message, which causes the Combine to prioritize them as targets. Alyx also downloads a transmission from Dr. Judith Mossman, in which she mentions a "project" she has located, before she is cut off by a Combine attack. Afterwards, Alyx and Gordon board a train to escape the Citadel.
The train derails en route, forcing the duo to proceed on foot. As they fight through the disorganized Combine forces and rampant alien infestations, Kleiner appears on the screens Breen once used to pass out propaganda, and gives out useful updates to the evacuating citizens about the latest turn of events as well as reiterating the Citadel's imminent collapse. Alyx and Gordon eventually meet up with Barney Calhoun and a group of other survivors who are preparing to move on a train station to escape City 17. Alyx and Gordon provide cover for the passengers as they board.
To keep the survivors safe, Alyx and Gordon opt to take a different train. They manage to escape just as the reactor begins to detonate; the energy sends out the Combine's message. Several pods containing Combine Advisors are ejected from the Citadel as it detonates. The resulting shockwave catches the train, derailing it.
La suite de Half-Life 2, un FPS et jeu d'aventure de science fiction, par le studio Valve Corporation.
Il utilise le moteur Source game engine.
Half-Life 2: Episode One (Half-Life 2: Aftermath) est la suite directe de Half-Life 2, un FPS de science-fiction et jeu d'aventure mettant en scène Gordon Freeman (physicien) et Alyx Vance (PNJ, l'une des têtes de pont de la résistance humaine) aux prises avec les aliens (les "Combines" - mi-aliens, mi-synthétiques, mi-humains) dans la ville dystopique de City 17 - où la guerre fait rage. Le jeu débute au réveil de Gordon près de la Citadelle (immense gratte-ciel et quartier général des aliens) après qu'il ait perdu connaissance en fin d'épisode précédent.
Half-Life 2 s'est vendu à plus 4 millions d'exemplaires dans le monde et a remporté plus de 35 récompenses en tant que « jeu de l'année ». L'épisode un est le premier d'une série dont l'action se situe après Half-Life 2 et qui marque le commencement d'une nouvelle ère pour Cité 17. Deux modes multijoueur inclus. Half-Life 2 non requis.
🌍️ Wikipedia:
Half-Life 2: Episode One est un jeu vidéo de tir à la première personne, développé par Valve Corporation et sorti le 1er juin 2006 sur PC. Succédant directement à Half-Life 2, il s'agit du premier opus d'une trilogie d'épisodes.
Histoire
Half-Life 2 avait laissé Gordon Freeman aux côtés d'Alyx Vance, pendant l'explosion du téléporteur de la Citadelle. Secouru par le G-Man, Freeman est sur le point d'être remis une fois de plus en stase par celui-ci. Néanmoins, des Vortigaunts violets interviennent pour contrecarrer les plans du G-Man et libérer Gordon de son emprise, en le téléportant avec Alyx au pied de la Citadelle en flammes.
Chapitre 1 : Nul besoin de s'alarmer…
Episode One débute alors que Freeman est sorti des décombres de la Citadelle par Chien et Alyx. Alyx parvient à contacter son père Eli Vance par radio. Celui-ci est parti avec le Dr Kleiner se réfugier à White Forest, la base rebelle située à des kilomètres de là, dans la campagne de Cité 17. Kleiner informe Gordon et Alyx que le noyau nucléaire qui alimente la Citadelle est endommagé et va bientôt entrer en fusion, provoquant une gigantesque explosion qui dévastera Cité 17 et ses alentours. Gordon et Alyx doivent donc immédiatement retourner dans la Citadelle pour stabiliser le noyau et ainsi retarder l'explosion, ce qui leur laissera un peu plus de temps pour quitter la ville.
Chapitre 2 : Intervention directe
Gordon et Alyx s'enfoncent alors dans les profondeurs de la Citadelle et parviennent jusqu'au réacteur. Grâce à sa combinaison de protection HEV, Gordon peut pénétrer dans le réacteur et réussit à stabiliser le noyau de la Citadelle, empêchant par la même occasion les forces terrestres du Cartel d'envoyer une transmission dans l'espace. Alyx réussit à copier cette transmission, en même temps qu'elle découvre que Judith Mossman a échappé à une attaque dans une base arctique où elle cherchait l'emplacement d'un « Projet ».
Chapitre 3 : Les bas-fonds
Alyx et Gordon s'enfuient de l'infrastructure dans un train rempli de stalkers, des humains modifiés et réduits en esclavage par le Cartel. Le train déraille, et les deux personnages échouent dans les souterrains désaffectés de la ville, infestés de zombies et de fourmilions. Ils parviennent finalement à un ascenseur qui les ramène à la surface, au cœur d'une Cité 17 dévastée.
Chapitre 4 : Fuite urbaine
L'endommagement de la Citadelle a fragilisé les défenses de la ville qui est envahie par la faune extérieure comme les fourmilions et les crabes de tête. De plus, la rébellion contre le Cartel continue et les écrans de propagande de Wallace Breen disséminés dans Cité 17 diffusent désormais en boucle un appel du docteur Kleiner expliquant la situation critique aux citoyens et les exhortant à s'enfuir rapidement de la ville par la gare.
Dans ce chaos, Alyx et Gordon doivent se frayer un chemin pour rejoindre les résistants qui se regroupent à l'autre extrémité de la ville. Arrivés au point de rassemblement, ils retrouvent Barney qui leur donne rendez-vous à la gare où les résistants s'organisent pour l'évacuation. La route passe par un hôpital, qui mène directement à la gare.
Chapitre 5 : Sortie 17
Alyx et Gordon parviennent enfin à la gare où l'évacuation s'organise. Ils retrouvent Barney Calhoun et l'aident à évacuer les derniers citoyens en train. Gordon et Alyx laissent Barney et le train d'évacuation quitter la ville et décident de rester en arrière pour retarder le Cartel. Après une dernière bataille, ils s'enfuient tous les deux en empruntant un dernier train. Alors que leur train quitte à peine la ville, la Citadelle entre dans sa phase d'auto-destruction et entame la transmission. L'onde de choc provoquée par la gigantesque explosion de la Citadelle rattrape rapidement le train de Gordon et Alyx, qui est alors pris d'une violente secousse.
La suite de l'histoire est découverte dans Half-Life 2: Episode Two.
Système de jeu
Half-Life 2: Episode One est une extension de Half-Life 2 et reprend donc le même système de jeu. Le jeu reste donc un jeu de tir à la première personne classique dans lequel le joueur évolue à travers des niveaux linéaires en éliminant les ennemis sur son passage. L'extension comprend quatorze niveaux, divisés en cinq chapitres, et se déroule exclusivement dans la Citadelle et Cité 17.
Le joueur incarne toujours Gordon Freeman, et non un nouveau personnage comme c'est le cas dans les extensions du premier Half-Life. Par rapport à Half-Life 2, le joueur obtient le pistolet anti-gravité dès le début du jeu, celui-ci étant la seule arme à disposition pendant la première partie du jeu. Aucune nouvelle arme ne fait son apparition et un seul nouveau véritable ennemi est présent.
Le jeu met l'accent sur la coopération entre Gordon Freeman et Alyx Vance. Tout au long du jeu, Gordon est accompagné par Alyx et de nombreuses situations exploitent cet aspect.