📰 Title: | TrenchBroom | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Adventure & Action | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Quake 1 | 🌍️ Browser version: | |
🔖 Tags: | Development; Level Editor; Action; FPS; Shooter; Multi-platform; Quake | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 2013-09-26 | 📦️ RPM package: | |
📍️ Version: | Latest: 1.1.1 / Dev: 50266857aa (1.1.1) | 📦️ Deb package: | |
🏛️ License type: | 🕊️ Libre | 📦️ Flatpak package: | |
🏛️ License: | GPL-3 | 📦️ AppImage package: | |
🏝️ Perspective: | Third person | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single & Multi | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 14197 | 🐛️ Created: | 2014-02-23 |
🐜️ Updated: | 2023-02-16 |
[en]: | A multi-platform level editor for the Quake engine | [fr]: | Un éditeur de niveaux multi-plateforme pour le moteur de Quake 1 |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Kristian Duske [en]): [Site 1 2] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [vimeo] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
TrenchBroom is a multi-platform level editor for the Quake engine.
It has a different approach than other editors. I believe that the traditional approach, where you work primarily in 2D views, forces you to think in 2D rather than in 3D. That is why this editor does not have 2D views at all - you do all work in one single 3D view.
This software is open source under the GPLv3 license and it is freely available on Windows (XP and newer), Mac OS X (10.6 and newer) and Linux (only from source). Unlike many other free apps, TrenchBroom includes comprehensive documentation. So instead of repeating everything that is already written there, I will keep this short and suggest that you download TrenchBroom and look at the documentation if you want to learn more. You will not be disappointed.
Un éditeur de niveaux multi-plateforme pour le moteur de Quake 1, par Kristian Duske.
TrenchBroom est un éditeur de niveaux multi-plateforme pour le moteur de Quake 1.
Il a une approche différente de celle d'autres éditeurs. Je crois que l'approche traditionnelle, où vous travaillez principalement dans les vues 2D, vous oblige à réfléchir en 2D plutôt qu'en 3D. C'est pourquoi cet éditeur n'a pas encore de vues 2D - vous faites tout le travail en une seule vue 3D.
Contrairement à beaucoup d'autres applications gratuites, TrenchBroom comprend une documentation complète. Aussi, au lieu de répéter tout ce qui est déjà écrit sur cette documentation, je vais faire court et vous suggérer de télécharger TrenchBroom et de consulter sa documentation si vous voulez en savoir plus. Vous ne serez pas déçu.
🔧️ INSTALLATION :
Sur Github il est indiqué que la compilation de son source requiert Code::Blocks (dans le Bottin).