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/*  webxr_interface_js.h                                                 */
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#ifndef WEBXR_INTERFACE_JS_H
#define WEBXR_INTERFACE_JS_H

#ifdef JAVASCRIPT_ENABLED

#include "webxr_interface.h"

/**
	@author David Snopek <david.snopek@snopekgames.com>

	The WebXR interface is a VR/AR interface that can be used on the web.
*/

class WebXRInterfaceJS : public WebXRInterface {
	GDCLASS(WebXRInterfaceJS, WebXRInterface);

private:
	bool initialized;

	// @todo Should these really use enums instead of strings?
	String session_mode;
	String required_features;
	String optional_features;
	String requested_reference_space_types;
	String reference_space_type;

	bool controllers_state[2];

	Transform _js_matrix_to_transform(float *p_js_matrix);
	void _update_tracker(int p_controller_id);

public:
	virtual void is_session_supported(const String &p_session_mode);
	virtual void set_session_mode(String p_session_mode);
	virtual String get_session_mode() const;
	virtual void set_required_features(String p_required_features);
	virtual String get_required_features() const;
	virtual void set_optional_features(String p_optional_features);
	virtual String get_optional_features() const;
	virtual void set_requested_reference_space_types(String p_requested_reference_space_types);
	virtual String get_requested_reference_space_types() const;
	void _set_reference_space_type(String p_reference_space_type);
	virtual String get_reference_space_type() const;
	virtual ARVRPositionalTracker *get_controller(int p_controller_id) const;
	virtual String get_visibility_state() const;
	virtual PoolVector3Array get_bounds_geometry() const;

	virtual StringName get_name() const;
	virtual int get_capabilities() const;

	virtual bool is_initialized() const;
	virtual bool initialize();
	virtual void uninitialize();

	virtual Size2 get_render_targetsize();
	virtual bool is_stereo();
	virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
	virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
	virtual unsigned int get_external_texture_for_eye(ARVRInterface::Eyes p_eye);
	virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);

	virtual void process();
	virtual void notification(int p_what);

	void _on_controller_changed();

	WebXRInterfaceJS();
	~WebXRInterfaceJS();
};

#endif // JAVASCRIPT_ENABLED

#endif // WEBXR_INTERFACE_JS_H
