<?xml version="1.0" encoding="UTF-8" ?>
<class name="RectangleShape2D" inherits="Shape2D" version="3.2">
	<brief_description>
		Rectangle shape for 2D collisions.
	</brief_description>
	<description>
		Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
	</description>
	<tutorials>
		<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
		<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="extents" type="Vector2" setter="set_extents" getter="get_extents" default="Vector2( 10, 10 )">
			The rectangle's half extents. The width and height of this shape is twice the half extents.
		</member>
	</members>
	<constants>
	</constants>
</class>
