<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorClamp" inherits="VisualShaderNode" version="3.2">
	<brief_description>
		Clamps a vector value within the visual shader graph.
	</brief_description>
	<description>
		Constrains a value to lie between [code]min[/code] and [code]max[/code] values. The operation is performed on each component of the vector individually.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>
