<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shape" inherits="Resource" version="3.2">
	<brief_description>
		Base class for all 3D shape resources.
	</brief_description>
	<description>
		Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
			The collision margin for the shape.
		</member>
	</members>
	<constants>
	</constants>
</class>
