<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTransition" inherits="AnimationNode" version="3.2">
	<brief_description>
		A generic animation transition node for [AnimationTree].
	</brief_description>
	<description>
		Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
	</description>
	<tutorials>
		<link title="AnimationTree">https://docs.godotengine.org/en/3.2/tutorials/animation/animation_tree.html</link>
		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
	</tutorials>
	<methods>
		<method name="get_input_caption" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="input" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="is_input_set_as_auto_advance" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="input" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_input_as_auto_advance">
			<return type="void">
			</return>
			<argument index="0" name="input" type="int">
			</argument>
			<argument index="1" name="enable" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_input_caption">
			<return type="void">
			</return>
			<argument index="0" name="input" type="int">
			</argument>
			<argument index="1" name="caption" type="String">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
			The number of available input ports for this node.
		</member>
		<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
			Cross-fading time (in seconds) between each animation connected to the inputs.
		</member>
	</members>
	<constants>
	</constants>
</class>
