<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="3.2">
	<brief_description>
		A custom visual shader graph expression written in Godot Shading Language.
	</brief_description>
	<description>
		Custom Godot Shading Language expression, with a custom amount of input and output ports.
		The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="expression" type="String" setter="set_expression" getter="get_expression" default="&quot;&quot;">
			An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
		</member>
	</members>
	<constants>
	</constants>
</class>
