/*************************************************************************/
/*  quick_open.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef EDITOR_QUICK_OPEN_H
#define EDITOR_QUICK_OPEN_H

#include "core/pair.h"
#include "editor_file_system.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"

class EditorQuickOpen : public ConfirmationDialog {

	GDCLASS(EditorQuickOpen, ConfirmationDialog);

	LineEdit *search_box;
	Tree *search_options;
	StringName base_type;
	StringName ei;
	StringName ot;

	void _update_search();

	void _sbox_input(const Ref<InputEvent> &p_ie);
	void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture> > > &list);
	Vector<Pair<String, Ref<Texture> > > _sort_fs(Vector<Pair<String, Ref<Texture> > > &list);
	float _path_cmp(String search, String path) const;

	void _confirmed();
	void _text_changed(const String &p_newtext);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	StringName get_base_type() const;

	String get_selected() const;
	Vector<String> get_selected_files() const;

	void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false);
	EditorQuickOpen();
};

#endif // EDITOR_QUICK_OPEN_H
