/*************************************************************************/
/*  run_settings_dialog.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef RUN_SETTINGS_DIALOG_H
#define RUN_SETTINGS_DIALOG_H

#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/line_edit.h"

class RunSettingsDialog : public AcceptDialog {

	GDCLASS(RunSettingsDialog, AcceptDialog);

public:
	enum RunMode {
		RUN_LOCAL_SCENE,
		RUN_MAIN_SCENE,
	};

private:
	OptionButton *run_mode;
	LineEdit *arguments;

	void _run_mode_changed(int idx);

protected:
	static void _bind_methods();

public:
	int get_run_mode() const;
	void set_run_mode(int p_run_mode);

	void set_custom_arguments(const String &p_arguments);
	String get_custom_arguments() const;

	void popup_run_settings();

	RunSettingsDialog();
};

#endif // RUN_SETTINGS_DIALOG_H
