<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceSaver" inherits="Object" version="3.2">
	<brief_description>
		Singleton for saving Godot-specific resource types.
	</brief_description>
	<description>
		Singleton for saving Godot-specific resource types to the filesystem.
		It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_recognized_extensions">
			<return type="PoolStringArray">
			</return>
			<argument index="0" name="type" type="Resource">
			</argument>
			<description>
				Returns the list of extensions available for saving a resource of a given type.
			</description>
		</method>
		<method name="save">
			<return type="int" enum="Error">
			</return>
			<argument index="0" name="path" type="String">
			</argument>
			<argument index="1" name="resource" type="Resource">
			</argument>
			<argument index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" default="0">
			</argument>
			<description>
				Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object.
				The [code]flags[/code] bitmask can be specified to customize the save behavior.
				Returns [constant OK] on success.
			</description>
		</method>
	</methods>
	<constants>
		<constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags">
			Save the resource with a path relative to the scene which uses it.
		</constant>
		<constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags">
			Bundles external resources.
		</constant>
		<constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags">
			Changes the [member Resource.resource_path] of the saved resource to match its new location.
		</constant>
		<constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags">
			Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix).
		</constant>
		<constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags">
			Save as big endian (see [member File.endian_swap]).
		</constant>
		<constant name="FLAG_COMPRESS" value="32" enum="SaverFlags">
			Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only available for binary resource types.
		</constant>
		<constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags">
			Take over the paths of the saved subresources (see [method Resource.take_over_path]).
		</constant>
	</constants>
</class>
