<?xml version="1.0" encoding="UTF-8" ?>
<class name="Translation" inherits="Resource" version="3.2">
	<brief_description>
		Language Translation.
	</brief_description>
	<description>
		Translations are resources that can be loaded and unloaded on demand. They map a string to another string.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/3.2/tutorials/i18n/internationalizing_games.html</link>
		<link>https://docs.godotengine.org/en/3.2/tutorials/i18n/locales.html</link>
	</tutorials>
	<methods>
		<method name="add_message">
			<return type="void">
			</return>
			<argument index="0" name="src_message" type="String">
			</argument>
			<argument index="1" name="xlated_message" type="String">
			</argument>
			<description>
				Adds a message if nonexistent, followed by its translation.
			</description>
		</method>
		<method name="erase_message">
			<return type="void">
			</return>
			<argument index="0" name="src_message" type="String">
			</argument>
			<description>
				Erases a message.
			</description>
		</method>
		<method name="get_message" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="src_message" type="String">
			</argument>
			<description>
				Returns a message's translation.
			</description>
		</method>
		<method name="get_message_count" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Returns the number of existing messages.
			</description>
		</method>
		<method name="get_message_list" qualifiers="const">
			<return type="PoolStringArray">
			</return>
			<description>
				Returns all the messages (keys).
			</description>
		</method>
	</methods>
	<members>
		<member name="locale" type="String" setter="set_locale" getter="get_locale" default="&quot;en&quot;">
			The locale of the translation.
		</member>
	</members>
	<constants>
	</constants>
</class>
