/*************************************************************************/
/*  multimesh_instance.cpp                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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#include "multimesh_instance.h"

void MultiMeshInstance::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh);
	ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance::get_multimesh);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
}

void MultiMeshInstance::set_multimesh(const Ref<MultiMesh> &p_multimesh) {

	multimesh = p_multimesh;
	if (multimesh.is_valid())
		set_base(multimesh->get_rid());
	else
		set_base(RID());
}

Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {

	return multimesh;
}

PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {

	return PoolVector<Face3>();
}

AABB MultiMeshInstance::get_aabb() const {

	if (multimesh.is_null())
		return AABB();
	else
		return multimesh->get_aabb();
}

MultiMeshInstance::MultiMeshInstance() {
}

MultiMeshInstance::~MultiMeshInstance() {
}
