/*************************************************************************/
/*  reparent_dialog.cpp                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/

#include "reparent_dialog.h"

#include "core/print_string.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"

void ReparentDialog::_notification(int p_what) {

	if (p_what == NOTIFICATION_ENTER_TREE) {

		connect("confirmed", this, "_reparent");
	}

	if (p_what == NOTIFICATION_EXIT_TREE) {

		disconnect("confirmed", this, "_reparent");
	}

	if (p_what == NOTIFICATION_DRAW) {

		//RID ci = get_canvas_item();
		//get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
	}
}

void ReparentDialog::_cancel() {

	hide();
}
void ReparentDialog::_reparent() {

	if (tree->get_selected()) {

		emit_signal("reparent", tree->get_selected()->get_path(), keep_transform->is_pressed());
		hide();
	}
}

void ReparentDialog::set_current(const Set<Node *> &p_selection) {

	tree->set_marked(p_selection, false, false);
	//tree->set_selected(p_node->get_parent());
}

void ReparentDialog::_bind_methods() {

	ClassDB::bind_method("_reparent", &ReparentDialog::_reparent);
	ClassDB::bind_method("_cancel", &ReparentDialog::_cancel);

	ADD_SIGNAL(MethodInfo("reparent", PropertyInfo(Variant::NODE_PATH, "path"), PropertyInfo(Variant::BOOL, "keep_global_xform")));
}

ReparentDialog::ReparentDialog() {

	set_title(TTR("Reparent Node"));

	VBoxContainer *vbc = memnew(VBoxContainer);
	add_child(vbc);
	//set_child_rect(vbc);

	tree = memnew(SceneTreeEditor(false));
	tree->set_show_enabled_subscene(true);

	vbc->add_margin_child(TTR("Reparent Location (Select new Parent):"), tree, true);

	tree->get_scene_tree()->connect("item_activated", this, "_reparent");

	//Label *label = memnew( Label );
	//label->set_position( Point2( 15,8) );
	//label->set_text("Reparent Location (Select new Parent):");

	keep_transform = memnew(CheckBox);
	keep_transform->set_text(TTR("Keep Global Transform"));
	keep_transform->set_pressed(true);
	vbc->add_child(keep_transform);

	//vbc->add_margin_child("Options:",node_only);

	//cancel->connect("pressed", this,"_cancel");

	get_ok()->set_text(TTR("Reparent"));
}

ReparentDialog::~ReparentDialog() {
}
