<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonIK" inherits="Node" version="3.2">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
		<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
	</tutorials>
	<methods>
		<method name="get_parent_skeleton" qualifiers="const">
			<return type="Skeleton">
			</return>
			<description>
			</description>
		</method>
		<method name="is_running">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="start">
			<return type="void">
			</return>
			<argument index="0" name="one_time" type="bool" default="false">
			</argument>
			<description>
			</description>
		</method>
		<method name="stop">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="interpolation" type="float" setter="set_interpolation" getter="get_interpolation" default="1.0">
		</member>
		<member name="magnet" type="Vector3" setter="set_magnet_position" getter="get_magnet_position" default="Vector3( 0, 0, 0 )">
		</member>
		<member name="max_iterations" type="int" setter="set_max_iterations" getter="get_max_iterations" default="10">
		</member>
		<member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance" default="0.01">
		</member>
		<member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis" default="true">
		</member>
		<member name="root_bone" type="String" setter="set_root_bone" getter="get_root_bone" default="&quot;&quot;">
		</member>
		<member name="target" type="Transform" setter="set_target_transform" getter="get_target_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
		</member>
		<member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
		</member>
		<member name="tip_bone" type="String" setter="set_tip_bone" getter="get_tip_bone" default="&quot;&quot;">
		</member>
		<member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet" default="false">
		</member>
	</members>
	<constants>
	</constants>
</class>
