/*Copyright (C) 2010-2023 Duncan Deveaux

This file is part of Hikou no mizu.

Hikou no mizu is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Hikou no mizu is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Hikou no mizu.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef DEF_LANGUAGE_FLAG
#define DEF_LANGUAGE_FLAG

#include <vector>
#include <string>

class TextureManager;
class Texture;
class Sprite;

/// Tool to retrieve a Sprite for the language flag of the locale
class LanguageFlag
{
    public:
        LanguageFlag(TextureManager &textureManager,
                     const std::vector<std::string> &localeCodes);

        Sprite getFlagSprite(const std::string &localeCode) const;

    private:
        Texture *m_flagsTexture;
        const std::vector<std::string> m_localeCodes;
};

#endif
