/*Copyright (C) 2010 Deveaux Duncan

This file is part of Hikou no mizu.

Hikou no mizu is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Hikou no mizu is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Hikou no mizu.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef DEF_SOUND_BUFFER_MANAGER
#define DEF_SOUND_BUFFER_MANAGER

#include <SFML/Audio.hpp>
#include <map>
#include <string>

//Class storing requested sound buffers so as to load them only once.
class SoundBufferManager
{
    public:
        static SoundBufferManager *getInstance();
        sf::SoundBuffer *getSoundBuffer(const std::string &soundPath);
    
    private:
        SoundBufferManager();
        ~SoundBufferManager();
        SoundBufferManager(const SoundBufferManager&);
        void operator= (const SoundBufferManager&);
        
        void loadSoundBuffer(const std::string &soundPath);
        bool isSoundBufferLoaded(const std::string &soundPath);
        
        std::map<std::string, sf::SoundBuffer> m_soundBuffersList;
        static SoundBufferManager *singletonObject;
};

#endif