   Description

Hikou no mizu is a funny fighting game licensed under GNU GPL v3.
It's developed using the SFML (2.0, 1.6 for FreeBSD) library, it also uses TinyXML to parse some datas.
The characters have got some natural powers like water or lightning. 
All the graphics are free (LAL licence) and drawn with a vectorized style.

   Project website

Main website : http://hnm.tuxfamily.org/
Forum (FluxBB) : http://forum.hnm.tuxfamily.org/
Wiki (Dokuwiki) : http://wiki.hnm.tuxfamily.org/

   E-mail adress

duncan.deveaux@gmail.com

   Quality of this release

_Hikou no mizu's 6th release_

Changelog :
- Configuration system (cfg saved in a file in "[your home directory]/.hikounomizu/", data format : "key value")
- Sound engine (known issue : sometimes looping sounds does not stop, will be fixed in next release)
- Arena system (configurable; "data/conf/arenas.xml", have fun ;-))
with custom gravity, ground level and players spawn position.
You can even add textured platforms in it (which are subject to physics engine)
to make beautiful trees or stairs ;-).

- Improved player system, it now supports Human and AI.
- Rewritten player class (improved sourcecode).
- New animation system (improved sourcecode), it shows every frames.
- Added a font manager.
- Resized default window size to 16:9 resolution 1024x576 (previous one was 1000x600)
- GraphicsEngine class removal (useless and binding).
- Fixed most of g++ warnings.
- Minor bug fix in the physics engine.
- Characters jump energy is now configurable outside (see "data/conf/characters.xml"). Have fun ;-)
- Improved Makefile (Variables)
- Minor directories reorganization : removed "fond.png".

Next release will probably be Hikou no mizu 0.1, the first versioned release of the project :-),
'cause it's becoming playable, don't you think ? ;-)

Thank you !