/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2022 - Raw Material Software Limited

   JUCE is an open source library subject to commercial or open-source
   licensing.

   The code included in this file is provided under the terms of the ISC license
   http://www.isc.org/downloads/software-support-policy/isc-license. Permission
   To use, copy, modify, and/or distribute this software for any purpose with or
   without fee is hereby granted provided that the above copyright notice and
   this permission notice appear in all copies.

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

namespace juce
{

BufferingAudioSource::BufferingAudioSource (PositionableAudioSource* s,
                                            TimeSliceThread& thread,
                                            bool deleteSourceWhenDeleted,
                                            int bufferSizeSamples,
                                            int numChannels,
                                            bool prefillBufferOnPrepareToPlay)
    : source (s, deleteSourceWhenDeleted),
      backgroundThread (thread),
      numberOfSamplesToBuffer (jmax (1024, bufferSizeSamples)),
      numberOfChannels (numChannels),
      prefillBuffer (prefillBufferOnPrepareToPlay)
{
    jassert (source != nullptr);

    jassert (numberOfSamplesToBuffer > 1024); // not much point using this class if you're
                                              //  not using a larger buffer..
}

BufferingAudioSource::~BufferingAudioSource()
{
    releaseResources();
}

//==============================================================================
void BufferingAudioSource::prepareToPlay (int samplesPerBlockExpected, double newSampleRate)
{
    auto bufferSizeNeeded = jmax (samplesPerBlockExpected * 2, numberOfSamplesToBuffer);

    if (newSampleRate != sampleRate
         || bufferSizeNeeded != buffer.getNumSamples()
         || ! isPrepared)
    {
        backgroundThread.removeTimeSliceClient (this);

        isPrepared = true;
        sampleRate = newSampleRate;

        source->prepareToPlay (samplesPerBlockExpected, newSampleRate);

        buffer.setSize (numberOfChannels, bufferSizeNeeded);
        buffer.clear();

        const ScopedLock sl (bufferRangeLock);

        bufferValidStart = 0;
        bufferValidEnd = 0;

        backgroundThread.addTimeSliceClient (this);

        do
        {
            const ScopedUnlock ul (bufferRangeLock);

            backgroundThread.moveToFrontOfQueue (this);
            Thread::sleep (5);
        }
        while (prefillBuffer
         && (bufferValidEnd - bufferValidStart < jmin (((int) newSampleRate) / 4, buffer.getNumSamples() / 2)));
    }
}

void BufferingAudioSource::releaseResources()
{
    isPrepared = false;
    backgroundThread.removeTimeSliceClient (this);

    buffer.setSize (numberOfChannels, 0);

    // MSVC2017 seems to need this if statement to not generate a warning during linking.
    // As source is set in the constructor, there is no way that source could
    // ever equal this, but it seems to make MSVC2017 happy.
    if (source != this)
        source->releaseResources();
}

void BufferingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
    const auto bufferRange = getValidBufferRange (info.numSamples);

    if (bufferRange.isEmpty())
    {
        // total cache miss
        info.clearActiveBufferRegion();
        return;
    }

    const auto validStart = bufferRange.getStart();
    const auto validEnd = bufferRange.getEnd();

    const ScopedLock sl (callbackLock);

    if (validStart > 0)
        info.buffer->clear (info.startSample, validStart);  // partial cache miss at start

    if (validEnd < info.numSamples)
        info.buffer->clear (info.startSample + validEnd,
                            info.numSamples - validEnd);    // partial cache miss at end

    if (validStart < validEnd)
    {
        for (int chan = jmin (numberOfChannels, info.buffer->getNumChannels()); --chan >= 0;)
        {
            jassert (buffer.getNumSamples() > 0);

            const auto startBufferIndex = (int) ((validStart + nextPlayPos) % buffer.getNumSamples());
            const auto endBufferIndex   = (int) ((validEnd + nextPlayPos)   % buffer.getNumSamples());

            if (startBufferIndex < endBufferIndex)
            {
                info.buffer->copyFrom (chan, info.startSample + validStart,
                                       buffer,
                                       chan, startBufferIndex,
                                       validEnd - validStart);
            }
            else
            {
                const auto initialSize = buffer.getNumSamples() - startBufferIndex;

                info.buffer->copyFrom (chan, info.startSample + validStart,
                                       buffer,
                                       chan, startBufferIndex,
                                       initialSize);

                info.buffer->copyFrom (chan, info.startSample + validStart + initialSize,
                                       buffer,
                                       chan, 0,
                                       (validEnd - validStart) - initialSize);
            }
        }
    }

    nextPlayPos += info.numSamples;
}

bool BufferingAudioSource::waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, uint32 timeout)
{
    if (source == nullptr || source->getTotalLength() <= 0)
        return false;

    if ((nextPlayPos + info.numSamples < 0)
        || (! isLooping() && nextPlayPos > getTotalLength()))
        return true;

    const auto startTime = Time::getMillisecondCounter();
    auto now = startTime;

    auto elapsed = (now >= startTime ? now - startTime
                                     : (std::numeric_limits<uint32>::max() - startTime) + now);

    while (elapsed <= timeout)
    {
        const auto bufferRange = getValidBufferRange (info.numSamples);

        const auto validStart = bufferRange.getStart();
        const auto validEnd = bufferRange.getEnd();

        if (validStart <= 0
            && validStart < validEnd
            && validEnd >= info.numSamples)
        {
            return true;
        }

        if (elapsed < timeout
            && ! bufferReadyEvent.wait (static_cast<int> (timeout - elapsed)))
        {
            return false;
        }

        now = Time::getMillisecondCounter();
        elapsed = (now >= startTime ? now - startTime
                                    : (std::numeric_limits<uint32>::max() - startTime) + now);
    }

    return false;
}

int64 BufferingAudioSource::getNextReadPosition() const
{
    jassert (source->getTotalLength() > 0);
    const auto pos = nextPlayPos.load();

    return (source->isLooping() && nextPlayPos > 0)
                    ? pos % source->getTotalLength()
                    : pos;
}

void BufferingAudioSource::setNextReadPosition (int64 newPosition)
{
    const ScopedLock sl (bufferRangeLock);

    nextPlayPos = newPosition;
    backgroundThread.moveToFrontOfQueue (this);
}

Range<int> BufferingAudioSource::getValidBufferRange (int numSamples) const
{
    const ScopedLock sl (bufferRangeLock);

    const auto pos = nextPlayPos.load();

    return { (int) (jlimit (bufferValidStart, bufferValidEnd, pos) - pos),
             (int) (jlimit (bufferValidStart, bufferValidEnd, pos + numSamples) - pos) };
}

bool BufferingAudioSource::readNextBufferChunk()
{
    int64 newBVS, newBVE, sectionToReadStart, sectionToReadEnd;

    {
        const ScopedLock sl (bufferRangeLock);

        if (wasSourceLooping != isLooping())
        {
            wasSourceLooping = isLooping();
            bufferValidStart = 0;
            bufferValidEnd = 0;
        }

        newBVS = jmax ((int64) 0, nextPlayPos.load());
        newBVE = newBVS + buffer.getNumSamples() - 4;
        sectionToReadStart = 0;
        sectionToReadEnd = 0;

        constexpr int maxChunkSize = 2048;

        if (newBVS < bufferValidStart || newBVS >= bufferValidEnd)
        {
            newBVE = jmin (newBVE, newBVS + maxChunkSize);

            sectionToReadStart = newBVS;
            sectionToReadEnd = newBVE;

            bufferValidStart = 0;
            bufferValidEnd = 0;
        }
        else if (std::abs ((int) (newBVS - bufferValidStart)) > 512
                  || std::abs ((int) (newBVE - bufferValidEnd)) > 512)
        {
            newBVE = jmin (newBVE, bufferValidEnd + maxChunkSize);

            sectionToReadStart = bufferValidEnd;
            sectionToReadEnd = newBVE;

            bufferValidStart = newBVS;
            bufferValidEnd = jmin (bufferValidEnd, newBVE);
        }
    }

    if (sectionToReadStart == sectionToReadEnd)
        return false;

    jassert (buffer.getNumSamples() > 0);

    const auto bufferIndexStart = (int) (sectionToReadStart % buffer.getNumSamples());
    const auto bufferIndexEnd   = (int) (sectionToReadEnd   % buffer.getNumSamples());

    if (bufferIndexStart < bufferIndexEnd)
    {
        readBufferSection (sectionToReadStart,
                           (int) (sectionToReadEnd - sectionToReadStart),
                           bufferIndexStart);
    }
    else
    {
        const auto initialSize = buffer.getNumSamples() - bufferIndexStart;

        readBufferSection (sectionToReadStart,
                           initialSize,
                           bufferIndexStart);

        readBufferSection (sectionToReadStart + initialSize,
                           (int) (sectionToReadEnd - sectionToReadStart) - initialSize,
                           0);
    }

    {
        const ScopedLock sl2 (bufferRangeLock);

        bufferValidStart = newBVS;
        bufferValidEnd = newBVE;
    }

    bufferReadyEvent.signal();
    return true;
}

void BufferingAudioSource::readBufferSection (int64 start, int length, int bufferOffset)
{
    if (source->getNextReadPosition() != start)
        source->setNextReadPosition (start);

    AudioSourceChannelInfo info (&buffer, bufferOffset, length);

    const ScopedLock sl (callbackLock);
    source->getNextAudioBlock (info);
}

int BufferingAudioSource::useTimeSlice()
{
    return readNextBufferChunk() ? 1 : 100;
}

} // namespace juce
