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CSFML 2.6.1

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Music.h
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_MUSIC_H
26#define SFML_MUSIC_H
27
29// Headers
31#include <SFML/Audio/Export.h>
32#include <SFML/Audio/SoundStatus.h>
33#include <SFML/Audio/Types.h>
34#include <SFML/System/InputStream.h>
35#include <SFML/System/Time.h>
36#include <SFML/System/Vector3.h>
37#include <stddef.h>
38
39
44 typedef struct
45{
46 sfTime offset;
47 sfTime length;
48} sfTimeSpan;
49
50
65 CSFML_AUDIO_API sfMusic* sfMusic_createFromFile(const char* filename);
66
82 CSFML_AUDIO_API sfMusic* sfMusic_createFromMemory(const void* data, size_t sizeInBytes);
83
98 CSFML_AUDIO_API sfMusic* sfMusic_createFromStream(sfInputStream* stream);
99
106 CSFML_AUDIO_API void sfMusic_destroy(sfMusic* music);
107
120 CSFML_AUDIO_API void sfMusic_setLoop(sfMusic* music, sfBool loop);
121
130 CSFML_AUDIO_API sfBool sfMusic_getLoop(const sfMusic* music);
131
140 CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
141
157 CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
158
179 CSFML_AUDIO_API void sfMusic_setLoopPoints(sfMusic* music, sfTimeSpan timePoints);
180
193 CSFML_AUDIO_API void sfMusic_play(sfMusic* music);
194
204 CSFML_AUDIO_API void sfMusic_pause(sfMusic* music);
205
216 CSFML_AUDIO_API void sfMusic_stop(sfMusic* music);
217
228 CSFML_AUDIO_API unsigned int sfMusic_getChannelCount(const sfMusic* music);
229
241 CSFML_AUDIO_API unsigned int sfMusic_getSampleRate(const sfMusic* music);
242
251 CSFML_AUDIO_API sfSoundStatus sfMusic_getStatus(const sfMusic* music);
252
261 CSFML_AUDIO_API sfTime sfMusic_getPlayingOffset(const sfMusic* music);
262
276 CSFML_AUDIO_API void sfMusic_setPitch(sfMusic* music, float pitch);
277
288 CSFML_AUDIO_API void sfMusic_setVolume(sfMusic* music, float volume);
289
301 CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position);
302
316 CSFML_AUDIO_API void sfMusic_setRelativeToListener(sfMusic* music, sfBool relative);
317
332 CSFML_AUDIO_API void sfMusic_setMinDistance(sfMusic* music, float distance);
333
350 CSFML_AUDIO_API void sfMusic_setAttenuation(sfMusic* music, float attenuation);
351
362 CSFML_AUDIO_API void sfMusic_setPlayingOffset(sfMusic* music, sfTime timeOffset);
363
372 CSFML_AUDIO_API float sfMusic_getPitch(const sfMusic* music);
373
382 CSFML_AUDIO_API float sfMusic_getVolume(const sfMusic* music);
383
392 CSFML_AUDIO_API sfVector3f sfMusic_getPosition(const sfMusic* music);
393
403 CSFML_AUDIO_API sfBool sfMusic_isRelativeToListener(const sfMusic* music);
404
413 CSFML_AUDIO_API float sfMusic_getMinDistance(const sfMusic* music);
414
423 CSFML_AUDIO_API float sfMusic_getAttenuation(const sfMusic* music);
424
425
426#endif // SFML_MUSIC_H
Export.h
CSFML_AUDIO_API
#define CSFML_AUDIO_API
Definition Audio/Export.h:43
Types.h
sfMusic
struct sfMusic sfMusic
Definition Audio/Types.h:29
sfBool
int sfBool
Definition Config.h:153
InputStream.h
sfMusic_getStatus
sfSoundStatus sfMusic_getStatus(const sfMusic *music)
Get the current status of a music (stopped, paused, playing)
sfMusic_getPlayingOffset
sfTime sfMusic_getPlayingOffset(const sfMusic *music)
Get the current playing position of a music.
sfMusic_createFromStream
sfMusic * sfMusic_createFromStream(sfInputStream *stream)
Create a new music and load it from a custom stream.
sfMusic_getPosition
sfVector3f sfMusic_getPosition(const sfMusic *music)
Get the 3D position of a music in the audio scene.
sfMusic_setPlayingOffset
void sfMusic_setPlayingOffset(sfMusic *music, sfTime timeOffset)
Change the current playing position of a music.
sfMusic_getVolume
float sfMusic_getVolume(const sfMusic *music)
Get the volume of a music.
sfMusic_getChannelCount
unsigned int sfMusic_getChannelCount(const sfMusic *music)
Return the number of channels of a music.
sfMusic_setRelativeToListener
void sfMusic_setRelativeToListener(sfMusic *music, sfBool relative)
Make a musics's position relative to the listener or absolute.
sfMusic_createFromMemory
sfMusic * sfMusic_createFromMemory(const void *data, size_t sizeInBytes)
Create a new music and load it from a file in memory.
sfMusic_isRelativeToListener
sfBool sfMusic_isRelativeToListener(const sfMusic *music)
Tell whether a music's position is relative to the listener or is absolute.
sfMusic_setAttenuation
void sfMusic_setAttenuation(sfMusic *music, float attenuation)
Set the attenuation factor of a music.
sfMusic_setLoopPoints
void sfMusic_setLoopPoints(sfMusic *music, sfTimeSpan timePoints)
Sets the beginning and end of the sound's looping sequence using sf::Time.
sfMusic_setLoop
void sfMusic_setLoop(sfMusic *music, sfBool loop)
Set whether or not a music should loop after reaching the end.
sfMusic_getLoop
sfBool sfMusic_getLoop(const sfMusic *music)
Tell whether or not a music is in loop mode.
sfMusic_getAttenuation
float sfMusic_getAttenuation(const sfMusic *music)
Get the attenuation factor of a music.
sfMusic_createFromFile
sfMusic * sfMusic_createFromFile(const char *filename)
Create a new music and load it from a file.
sfMusic_setPosition
void sfMusic_setPosition(sfMusic *music, sfVector3f position)
Set the 3D position of a music in the audio scene.
sfMusic_getLoopPoints
sfTimeSpan sfMusic_getLoopPoints(const sfMusic *music)
Get the positions of the of the sound's looping sequence.
sfMusic_setMinDistance
void sfMusic_setMinDistance(sfMusic *music, float distance)
Set the minimum distance of a music.
sfMusic_getDuration
sfTime sfMusic_getDuration(const sfMusic *music)
Get the total duration of a music.
sfMusic_pause
void sfMusic_pause(sfMusic *music)
Pause a music.
sfMusic_stop
void sfMusic_stop(sfMusic *music)
Stop playing a music.
sfMusic_getSampleRate
unsigned int sfMusic_getSampleRate(const sfMusic *music)
Get the sample rate of a music.
sfMusic_getPitch
float sfMusic_getPitch(const sfMusic *music)
Get the pitch of a music.
sfMusic_play
void sfMusic_play(sfMusic *music)
Start or resume playing a music.
sfMusic_setVolume
void sfMusic_setVolume(sfMusic *music, float volume)
Set the volume of a music.
sfMusic_getMinDistance
float sfMusic_getMinDistance(const sfMusic *music)
Get the minimum distance of a music.
sfMusic_destroy
void sfMusic_destroy(sfMusic *music)
Destroy a music.
sfMusic_setPitch
void sfMusic_setPitch(sfMusic *music, float pitch)
Set the pitch of a music.
SoundStatus.h
sfSoundStatus
sfSoundStatus
Enumeration of statuses for sounds and musics.
Definition SoundStatus.h:39
Time.h
Vector3.h
sfInputStream
Set of callbacks that allow users to define custom file streams.
Definition InputStream.h:45
sfTimeSpan
Structure defining a time range.
Definition Music.h:45
sfTimeSpan::offset
sfTime offset
The beginning offset of the time range.
Definition Music.h:46
sfTimeSpan::length
sfTime length
The length of the time range.
Definition Music.h:47
sfTime
Represents a time value.
Definition Time.h:39
sfVector3f
3-component vector of floats
Definition Vector3.h:39