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RenderTexture.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RENDERTEXTURE_HPP
26#define SFML_RENDERTEXTURE_HPP
27
29// Headers
31#include <SFML/Graphics/Export.hpp>
32#include <SFML/Graphics/Texture.hpp>
33#include <SFML/Graphics/RenderTarget.hpp>
34#include <SFML/Window/ContextSettings.hpp>
35
36
37namespace sf
38{
39namespace priv
40{
41 class RenderTextureImpl;
42}
43
48 class SFML_GRAPHICS_API RenderTexture : public RenderTarget
49{
50public:
51
61 RenderTexture();
62
67 virtual ~RenderTexture();
68
89 SFML_DEPRECATED bool create(unsigned int width, unsigned int height, bool depthBuffer);
90
109 bool create(unsigned int width, unsigned int height, const ContextSettings& settings = ContextSettings());
110
117 static unsigned int getMaximumAntialiasingLevel();
118
130 void setSmooth(bool smooth);
131
140 bool isSmooth() const;
141
153 void setRepeated(bool repeated);
154
163 bool isRepeated() const;
164
179 bool generateMipmap();
180
196 bool setActive(bool active = true);
197
207 void display();
208
218 virtual Vector2u getSize() const;
219
220
230 virtual bool isSrgb() const;
231
246 const Texture& getTexture() const;
247
248private:
249
251 // Member data
253 priv::RenderTextureImpl* m_impl;
254 Texture m_texture;
255};
256
257} // namespace sf
258
259
260#endif // SFML_RENDERTEXTURE_HPP
261
262
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition RenderTarget.hpp:53
sf::RenderTexture
Target for off-screen 2D rendering into a texture.
Definition RenderTexture.hpp:49
sf::RenderTexture::create
bool create(unsigned int width, unsigned int height, bool depthBuffer)
Create the render-texture.
sf::RenderTexture::RenderTexture
RenderTexture()
Default constructor.
sf::RenderTexture::create
bool create(unsigned int width, unsigned int height, const ContextSettings &settings=ContextSettings())
Create the render-texture.
sf::RenderTexture::isSmooth
bool isSmooth() const
Tell whether the smooth filtering is enabled or not.
sf::RenderTexture::setActive
bool setActive(bool active=true)
Activate or deactivate the render-texture for rendering.
sf::RenderTexture::getTexture
const Texture & getTexture() const
Get a read-only reference to the target texture.
sf::RenderTexture::getSize
virtual Vector2u getSize() const
Return the size of the rendering region of the texture.
sf::RenderTexture::isRepeated
bool isRepeated() const
Tell whether the texture is repeated or not.
sf::RenderTexture::generateMipmap
bool generateMipmap()
Generate a mipmap using the current texture data.
sf::RenderTexture::~RenderTexture
virtual ~RenderTexture()
Destructor.
sf::RenderTexture::isSrgb
virtual bool isSrgb() const
Tell if the render-texture will use sRGB encoding when drawing on it.
sf::RenderTexture::getMaximumAntialiasingLevel
static unsigned int getMaximumAntialiasingLevel()
Get the maximum anti-aliasing level supported by the system.
sf::RenderTexture::setSmooth
void setSmooth(bool smooth)
Enable or disable texture smoothing.
sf::RenderTexture::setRepeated
void setRepeated(bool repeated)
Enable or disable texture repeating.
sf::RenderTexture::display
void display()
Update the contents of the target texture.
sf::Texture
Image living on the graphics card that can be used for drawing.
Definition Texture.hpp:49
sf::Vector2< unsigned int >
sf::ContextSettings
Structure defining the settings of the OpenGL context attached to a window.
Definition ContextSettings.hpp:38