📰 Title: | Bombz | 🕹️ / 🛠️ Type: | Game |
---|---|---|---|
🗃️ Genre: | Puzzle | 🚦 Status: | 05. Tested & Working (status) |
🏷️ Category: | Puzzle ➤ Transport ➤ Sokoban ➤ Misc. | 🌍️ Browser version: | |
🔖 Tags: | Puzzle; Action; Transport; Sokoban; Casual; Difficult; Pixel Art; Cute | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | 0.2 | 📦️ Deb package: | |
🏛️ License type: | 📦️ Flatpak package: | ||
🏛️ License: | 📦️ AppImage package: | ||
🏝️ Perspective: | Third person | 📦️ Snap package: | |
👁️ Visual: | 2D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 7079 | 🐛️ Created: | 2010-08-20 |
🐜️ Updated: | 2021-11-07 |
[Homepage] [Dev site]
[Wikipedia (Sokoban) [fr] [en]]
[Pygame]
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Bombz is a simple 2D puzzle game. It doesn't really have a plot. The object is to blow up all the bombs on each level then escape off the edge of the screen. To blow up a bomb, push it to where you want to cause an explosion, then collect a match (originally a detonator in the Archimedes version) and touch the bomb again and quickly get out of the way. A bomb destroys everything surrounding it except the metallic walls; if it blows up another bomb, that takes out everything around it too so you can set off chain reactions.
I originally wrote Bombz for the Acorn Archimedes over ten years ago and this is a complete rewrite with better graphics and sound etc. I chose to keep the original frame rate of 50fps in the rewrite because a more conventional 60fps feels a little too fast and 30fps feels too slow. Movement may appear slightly jerky unless your monitor runs at 100Hz.
This version is written in Python
Un Sokoban avec une dimension supplémentaire : vous devez déplacer (il suffit de les pousser) et faire sauter des bombes (le contact d'une allumette avec une bombe la fait exploser) pour se frayer un chemin jusqu'à la sortie.
Le Sokoban est un jeu de réflexion d'origine Japonaise (créé par Hiroyuki Imabayashi) dans lequel le joueur incarnant un gardien d'entrepôt doit ranger des caisses à des endroits démarqués au sol, la difficulté résidant dans le fait qu'il ne peut déplacer qu'une caisse à la fois dans toutes les directions sauf en arrière.
🕵️ Test (0.2):
Il ne lui manque qu'une petite bande sonore pour être parfait : graphisme, effets sonores et surtout un excellent gameplay.
Très bien.