📰 Title: | Crack-Attack! | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Puzzle | 🚦 Status: | 05. Tested & Working (status) |
🏷️ Category: | Puzzle ➤ Assembly ➤ Tile-matching ➤ Tetris-like ➤ Tetris Attack | 🌍️ Browser version: | |
🔖 Tags: | Tetris Attack; Puzzle; Assembly; Tile-matching; Casual | 📦️ Package Name: | crack-attack |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 2006-06-02 | 📦️ RPM package: | |
📍️ Version: | 1.1.15 Alpha (1.1.15-cvs) | 📦️ Deb package: | |
🏛️ License type: | 🕊️ Libre | 📦️ Flatpak package: | |
🏛️ License: | GPL-2+ | 📦️ AppImage package: | |
🏝️ Perspective: | Third person | 📦️ Snap package: | |
👁️ Visual: | 2D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single & Multi | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 10667 | 🐛️ Created: | 2010-08-20 |
🐜️ Updated: | 2022-05-06 |
[en]: | A fast-paced puzzle game inspired by the classic Super NES title Tetris Attack | [fr]: | Un Tetris Attack |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site 1 2] [Features/About] [Screenshots 1 2] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Andrew Sayman [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Kevin Webb [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [OpenHatch]
🐝️ Related
[Wikipedia (Tetris Attack) [fr] [en] [de]]
[JeuxLinux [fr]] [Jeux libres [fr]] [Wiki ubuntu-fr [fr]] [The Linux Game Tome] [Debian wiki] [LinuxPedia]
📦️ Misc. repositories
[Debian/Ubuntu] [openSUSE] [Repology] [pkgs.org] [Arch Linux / AUR] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
Crack Attack! is a fast-paced puzzle game inspired by the classic Super NES title Tetris Attack!
Game Play
The Basics
Slowly, your stack of blocks grows from the bottom, and you've got to make sure it never reaches the top. Because, once it does, you lose! To eliminate blocks from the stack, line up at least three of one color, horizontally or vertically. Once you do, those blocks disappear, and put off slightly your inevitable demise.
To add to the excitement, chunks of red garbage will fall from above. It is impossible to eliminate this garbage directly. However, if you eliminate any blocks which are touching the garbage, the garbage will shatter into normal, run-of-the-mill blocks.
Throughout the game your stack of blocks will slowly grow from below, initially quite slowly but always faster and faster. When the stack reaches the top it will pause and you have seven seconds to save yourself. It is possible, however, to get a momentary repose from your stack's assent. When you eliminate a block or cause garbage to shatter, the growth of your stack will pause. Even if your stack has reached the top and you're about to lose, you will be given a little more time to save yourself. Time during which a block is disappearing or a chunk of garbage is shattering does not count towards your seven seconds.
Multiple Eliminations
So, what is it that causes this garbage? Well, the garbage is your opponent's way of sticking it to you; and, conversely, your way of sticking it to him. While any old slod can eliminate a ho-hum three blocks, a true master will eliminate four, five, or even more blocks at one time. And when he does, not only will he be rewarded with a little light show, but garbage will come raining down onto his opponent's stack! Just remember, the bigger the elimination, the bigger the downpour.
Combos
Beyond the multiple elimination method, there is yet another technique to generate troublesome garbage. I speak of the dreaded combo. Whenever you eliminate blocks, it's likely to cause other blocks to fall, either simply because they were above the eliminated blocks, or because you have freed them from a piece of overhanging garbage. If, when these blocks fall, they cause a second elimination, you've got yourself a combo. If you're good enough to keep the combo rolling, your combo multiplier will increment for each elimination. And, when the combo is finally complete, a massive chunk of garbage will descend upon your opponent, it's size proportional to your final multiplier.
Solo Mode
Solo play works a little differently. Instead of trying to last longer than an opponent, now you're attempting to rack up as many points as possible before you die. The number of points you get for an elimination depends on how fancy it is.
When you get a combo, all of the points you earned in the eliminations which made up that combo are multiplied by the combo's highest multiplier. So, for example, if you work up to a x5 combo, then all of the eliminations in that combo will be worth five times the points.
But watch out! Eliminations generate garbage in solo mode too. Except the garbage falls on you! So, its a tradeoff between points and garbage.
Once the game is over, if your score is within the top thirty scores ever, you win and your name is added to the Hall of Fame! If you manage to get the number one spot, you're in for an extra special treat. Use the arrow keys when viewing the Hall of Fame in order to check out the other scores.
X-treme Play Mode
For those who have mastered the art of Crack Attack! and hunger for something more, we offer Crack Attack! X-treme!!! In Crack Attack! X-treme long lost block types, thought by some to be extinct, have resurfaced. Gone is the ho-hum, work-a-day world of the lone gray special block type. Replacing it is a cavalcade of color: over eight special block types!
Use the -X command-line option to access X-treme play mode. One should note that normal play mode is the true test of one's Crack Attack! skill. While normal play mode can be likened to chess, X-treme play mode is more akin to winging a super ball as hard as you can in a small room, and seeing who gets hit first. It's fun, just a bit random.
In Crack Attack! X-treme no block can be trusted and nothing is as it seems!
Wild Block
This crazy block can't decide which color it wants to be! Slowly it shifts though the spectrum, hoping to cause an unexpected match.
Special Orange Block
This baby lays out a hunk of garbage taller than it is wide, guaranteed to add height to your opponent's stack, and quick!
Special Yellow Block
Knock your opponent flat with this block's diseased garbage! All his controls will be reversed until he can figure out a way to shatter the garbage and cure himself.
Special Green Block
Special green blocks generate poisoned garbage which blinds your opponent! Well, sort of. Actually, it will cause his cursor to flicker and then disappear. The cursor will remain nearly invisible until the poisoned garbage is shattered.
Special Blue Block
When you cause the blue garbage generated by this special block to shatter, instead of turning into blocks, it becomes normal garbage. What a pain!
Special Purple Block
Forget those big, easy-to-shatter chunks of connected garbage. Any elimination with this block causes a veritable downpour of miniature purple garbage onto your opponent's stack. That stuff has a nasty habit of getting into all the wrong places.
Gray Block
This old guy's still along for the ride. You'll need him to help eliminate his relatives.
Ancient Ancestors of the Gray Block
There are rumored to be even more rare and powerful block colors, lost relatives of the gray block. Legend speaks of a black block and a white block, one which generates obsidian garbage that is nigh impossible to shatter and the other which generates pearl garbage and has dominion over the sun itself!
Point Values
In solo mode many of the X-treme blocks are worth bonus points. But are the points worth their deadly garbage!? You must decide. It's always a good idea to try and work any special block eliminations into a combo. That way the special blocks' bonus points will be multiplied by the combo's multiplier.
🍥️ Debian :Crack Attack is a Tetris-like game and its idea is based on the commercial game Tetris Attack on Nintendos game platform. The player can move around a horizontal cursor through an upwards growing pile of cubes. Two cube can be selected by that cursor and the player can swap these cubes. If the player manages to get at least three cubes of the same colour in a horizontal or vertical row, the cubes will disappear. Crack Attack can be played in a single-player mode, but it's more fun to play against someone else over a local network connection.
Un Tetris Attack, par la Crack-Attack Team (Andrew Sayman & Kevin Webb).
Crack-Attack! est un jeu de réflexion mono et multijoueur (2) inspiré de Tetris Attack sur Super Nintendo, dont l'objectif est de créer des alignements de cubes pour les faire disparaître, luttant contre une montée inexorable de cet empilement.
🍥️ Debian :Crack Attack est un puzzle OpenGL basé sur le jeu « Tetris Attack » de Super Nintendo. Lentement, votre pile de blocs colorés s'élève à partir du bas et vous devez vous assurer qu'elle n'atteint jamais le haut. Si c'est le cas, vous avez perdu. Pour éliminer les blocs de la pile, vous devez en aligner au moins trois de la même couleur, horizontalement ou verticalement. Lorsque vous y arrivez, ces blocs disparaissent, ce qui repousse légèrement votre inévitable défaite.
🕵️ Test (1.1.15):
Superbe.