📰 Title: | Invisible, Inc. | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Strategy | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Strategy ➤ Top-Down Fight of Units ➤ Stealth, Escape, Hiding | 🌍️ Browser version: | |
🔖 Tags: | Heist; Stealth; Tactical; X-COM; Strategy; Procedural Generation; Perma Death; Action; Adventure; Female Protagonist; Cyberpunk; Sci-fi; Difficult | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | Latest: - | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | Third person | 📦️ Snap package: | |
👁️ Visual: | 2.5D | ⚙️ Generic binary: | |
⏱️ Pacing: | Turn-Based | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 15026 | 🐛️ Created: | 2016-06-27 |
🐜️ Updated: | 2021-11-07 |
[en]: | Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life. The player acts as the remote operator for an espionage agency that has come under attack from multinational corporations, and directs agents in covert missions, acquiring resources and support in order to enable relocation of the agency's computer system to a safe haven within a limited amount of time. | [fr]: | Un jeu d'infiltration tactique au tour par tour et d'espionnage avec des éléments de RPG inspiré d'X-COM, dont l'action se situe en 2074 dans un monde où les multinationales ont pris le pouvoir et s'affrontent les unes aux autres, en faisant appel à des agences privées d'espionnage. Le joueur contrôle l'une d'entre-elles, s'infiltrant et effectuant différentes missions au péril de leur vie. Deux agents sont envoyés sur chaque mission ; si l'un d'eux meurt, il ne pourra être remplacé que si l'autre le traîne à la sortie ; si les 2 meurent - s'en est fini. |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial links (Invisible, Inc.): [Online store] [Humble Store] [Steam] [GOG]
Commercial links (Invisible, Inc - Contingency Plan): [Humble Store] [Steam]
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki]
🐘 Social
Devs (Klei [fr] [en]): [Site 1 2] [Chat] [Forums] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [PressKit]
🐝️ Related
[Wikipedia (Invisible, Inc.) [fr] [en]]
[Mod DB] [Indie DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🕹️ Title:
🦊️ What's:
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📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
🌍️ Wikipedia:
Invisible, Inc. (originally named Incognita) is a turn-based tactics, stealth video game incorporating elements of roguelike gameplay, developed by Canadian independent studio Klei Entertainment. In the game, the player acts as the remote operator for an espionage agency that has come under attack from multinational corporations, and directs agents in covert missions, acquiring resources and support in order to enable relocation of the agency's computer system to a safe haven within a limited amount of time.
The game was available for Early Access for Microsoft Windows and OS X from January 2014, a Linux build was later released. The full version was released for Windows, OS X, and Linux on May 12, 2015. A PlayStation 4 version was released on April 19, 2016
Gameplay
The game is a turn-based tactics based-game inspired by X-COM, with emphasis on stealth and espionage. In each playthrough, the player takes on the role of an agent handler for covert operations and has three days to prepare for their final mission. This is done by performing various missions across the globe to retrieve information, valuables, equipment and personnel, keeping cognizant of the amount of time taken for travel and missions within that 3 day period. The player selects 2 agents to perform these missions to start, and may be able to free other agents during missions; should one agent die during a mission, they remain dead for the remainder of the runthrough unless dragged to the exit by another agent, while if all agents die, the game is over. The mission details and location layouts are procedurally generated for each run through, featuring a variety of objectives, obstacles, and difficulty.
Missions are played out in a turn-based manner. Each agent under the player's control has a limited number of action points each turn that allow them to move, open/close doors, take out guards silently, or perform other covert tasks. Additionally, the player may need to collect power to be able to use "Incognita", the hacking interface that allows them to disable alarms and security cameras or remove locks on safes. Once the player has completed their turn, any enemy forces move, and in most locations an alarm level is raised; with higher alarm levels, new security forces and threats will arrive, making the mission more difficult. Certain stations can let the player purchase upgrades or equipment for the agents to help in the mission, using collected in-game money. The objective of the mission depends on the facility type being infiltrated, usually requiring the player to retrieve a specific item from a secure location and escape, stealing as much money and equipment as possible along the way.
The game has a larger meta-game aspect, in that as they play and complete certain goals, they can unlock different agents with different skill sets or new default equipment to begin missions with in future playthroughs.
Plot
The game is set in year 2074, after megacorporations have overthrown the world's national governments and taken control. Invisible Inc. is a private intelligence agency providing services to corporations, performing infiltrations using field agents and a sophisticated AI system known as Incognita.
At the start of the game, Invisible Inc. is compromised, which leads to the headquarters as well as most agents and assets being lost, with only the agency's leader, two agents, the player, and Incognita escaping. Incognita can only be hosted in extremely powerful computer systems and cannot survive outside of them for more than 72 hours, so it becomes the agency's task to use that time to prepare for their final mission, where they will try to infiltrate the enemy's headquarters to access the computer system and insert Incognita. But, when she becomes uploaded it turns out she has been planning to exterminate the megacorporations, and ends with her using satellites (equipped with orbital lasers) to destroy their headquarters, killing thousands of people in the process. Incognita defies her removal from the new host computer and allows the agency's leader to leave unharmed.
Un jeu d'infiltration tactique au tour par tour et d'espionnage , par le studio Klei entertainment.
Il utilise le moteur Moai.
Invisible, Inc est un jeu d'infiltration tactique au tour par tour et d'espionnage avec des éléments de RPG (le détail des missions ainsi que les niveaux sont générés de manière procédurale) inspiré d'X-COM, dont l'action se situe en 2074 dans un monde où les multinationales ont pris le pouvoir et s'affrontent les unes aux autres, en faisant appel à des agences privées d'espionnage. Le joueur contrôle l'une d'entre-elles (dénommée Invisible), s'infiltrant et effectuant différentes missions (s'emparant d'équipements, sauvant un prisonnier, ...) au péril de leur vie.
Deux agents sont envoyés sur chaque mission ; si l'un d'eux meurt, il ne pourra être remplacé que si l'autre le traîne à la sortie (un ascenseur) ; si les 2 meurent - s'en est fini.
Contrôlez les agents de l'agence "Invisible" dans les environs et infiltrez les multinationales les plus dangereuses au monde. La furtivité, la précision et le travail en équipe sont essentiels lorsque les enjeux sont élevés, et pour les missions à forte rentabilité, où chaque mouvement peut coûter la vie à un agent.
🌍️ Wikipedia:
Invisible, Inc est un jeu vidéo mêlant le jeu d'infiltration, le jeu de stratégie au tour par tour et le rogue-like. Il a été développé par Klei Entertainment et est sorti le 12 mai 2015 sur PC (Microsoft Windows, Linux, Mac OS).
Un portage pour la PlayStation 4 est prévu pour 2016.
Histoire
Le joueur prend les rênes d'une agence d'espionnage, en fuite depuis la prise de son bâtiment par ses ennemis. Le but du joueur sera de mener plusieurs opérations sur les positions adverses afin de préparer la contre-attaque finale.
Système de jeu
Chaque niveau prend place sur un plateau quadrillé en vue du dessus. Le joueur contrôle plusieurs personnages qui se déplacent case par case et tour par tour. Ceux-ci doivent récupérer un objet, qui dépend de la mission, et atteindre ensuite un ascenseur qui sert de sortie au niveau. Divers objectifs secondaires se trouvent sur sa route, tout comme des gardes. Chaque personnage a un certain nombre de points d'action par tour, qu'il peut dépenser pour se déplacer ou pour effectuer d'autres manœuvres.
Chaque niveau est généré procéduralement.
Une partie est constituée de plusieurs niveaux. Le joueur peut choisir ceux qu'il souhaite faire sur une carte du monde; il consomme du temps de trajet lorsqu'il va de l'un à l'autre. Toutes les 24 heures, le niveau des missions disponibles augmente. Après 72 heures, le joueur doit accomplir une mission finale.