📰 Title: | ioDoom3 | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Adventure & Action | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Doom 3 | 🌍️ Browser version: | |
🔖 Tags: | Action; FPS; Shooter; Survival Horror; Sci-fi; Gore; Cult Classic; Aliens; Doom; Level Editor; Moddable | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 2015-08-10 | 📦️ RPM package: | |
📍️ Version: | Dev : 4622c57 | 📦️ Deb package: | |
🏛️ License type: | 🕊️ Libre | 📦️ Flatpak package: | |
🏛️ License: | GPL-3 | 📦️ AppImage package: | |
🏝️ Perspective: | First person | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single & Multi | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 11497 | 🐛️ Created: | 2012-01-11 |
🐜️ Updated: | 2022-05-22 |
[en]: | It's goal is to be the perfect version of the game engine for playing Doom 3, it’s expansion pack Resurrection of Evil, and all popular mods | [fr]: | Un moteur compatible et amélioré du FPS Doom 3, de son extension Resurrection of Evil et de tous ses mods populaires |
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🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [Doom Wiki]
🐘 Social
Devs (The ioquake Group [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Doom) Devs (id Software [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(Doom Team)(199311) 2 (Doom Team)(early days) 3 (Doom Team)(201808) 4 (J. Carmack)(201604) 5 (J. Romero) (201806)]
The Project: [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Doom 3) [fr] [en] [de]]
[Wikipedia (id Tech 4) [fr] [en] [de]]
[Wikia (Doom 3)]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
[Phoronix (20121011)]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
What is ioDoom3?
On November 22, 2011 id Software released the source code to Doom 3. This project aims to build upon that source code release by cleaning up, fixing bugs, and adding features. Our permant goal is to create the open-source Doom 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the game engine for playing Doom 3, it’s expansion pack Resurrection of Evil, and all popular mods.
Un moteur compatible et amélioré du FPS Doom 3, de son extension Resurrection of Evil et de tous ses mods populaires, par The ioquake Group.
ioDoom3 est un moteur dérivé du moteur id Tech 4, animant le FPS Doom 3 (dans le Bottin) dont l'objectif est de l'améliorer et de le mettre à disposition des développeurs de jeux pour la création d'autres jeux. Il peut aussi être utilisé avec les données de Doom3 (commerciales) et ses mods.
id Tech 4 a été libéré par id Software (John Carmack) le 22 Novembre 2011.
Cette libération ne concerne que le code (les données restent commerciales).
Il s'agit du 1er moteur a exploiter pleinement le potentiel du circuit graphique GeForce 3 selon Wikipédia.
Éditeur de niveaux (dans le Bottin): DarkRadiant, NetRadiant,
Ressources et documentations disponibles : voir la fiche "Ressources - Doom 3".