📰 Title: | Lamiae | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 🚦 Status: | 01. Awaiting entry (no status) |
🏷️ Category: | Development ➤ Engine ➤ 2D & 3D ➤ Adventure & Action | 🌍️ Browser version: | |
🔖 Tags: | 📦️ Package Name: | ||
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | 📦️ Deb package: | ||
🏛️ License type: | 🕊️ Libre | 📦️ Flatpak package: | |
🏛️ License: | Code: zlib / Artwork: CC BY-SA | 📦️ AppImage package: | |
🏝️ Perspective: | First person | 📦️ Snap package: | |
👁️ Visual: | 2D & 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single & Multi | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 13917 | 🐛️ Created: | 2013-10-03 |
🐜️ Updated: | 2021-11-14 |
[en]: | [fr]: |
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💡 Lights on: | 🦺️ Work in progress: | ||
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📰 What's new?: | 💥️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🚧️ Some work remains to be done: | ||
🕳️ Not used2: | 👔️ Already shown: |
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Credits [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
[Freegamer (20130222)]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
What is Lamiae
Lamiae is a fork of Platinum Arts Sandbox meant to showcase my work on the RPG module since 2009. Sandbox is in turn a fork of cube 2, which is a fantastic octree-based first person engine, naturally this isn't ideal for RPG-style gameplay, so getting to where we are now has been a significant challenge. Cube 2 fork, Tesseract is also bundled, providing a state of the art lighting model and other advanced rendering features, including SSAO, HDR w/ tonemapping, Radiance Hints (Global Illumination) and more!
Lamiae builds upon cube 2 technologies, providing a highly flexible framework for RPGs more than capable of simulating many games from ages long past. Check the "Inspiration" and the "Features" sections for a general idea.
List of Features
If you want a list of Sauerbraten's or Tesseract's respective features, visit their webpages. Suffice to say cube 2 features a very easy to use WYSIWYG-style map-editor.
Dedicated PC interface.
Highly Performant - cube 2 and derived projects pride themselves on their fast and stable codebases.
Stable enough for hardcore-roguelikes.
Expansive RPG library built atop of cubescript with significant emphasis on flexibility, and getting all the bells and whistles down pat.
Signal based scripting system, allows both hard-coded and arbitrary named signals, very extensible.
A simple yet flexible AI system which can be directed via directives and by tagging world objects (in progress).
A wide variety of status effect primitives, including script types.
A highly flexible template system for items, critters, triggers, objects, containers and more.
Open Source and with Plain-Text, easy to modify formats - Makes modding a cinch.
Un fork (orienté vers un gameplay RPG) de Platinum Arts Sandbox (lui-même dérivé du moteur de Sauerbraten), un moteur de jeux.