📰 Title: | PULSAR: Lost Colony | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Adventure & Action ➤ Role-playing game ➤ Action RPG ➤ Space Odyssey | 🌍️ Browser version: | |
🔖 Tags: | Bridge Sim; Space Sim; Space Combat; Simulation; Action RPG; Space; Exploration; Adventure; Action; Unity engine; Procedural Generation; Starship; Star Trek; Sci-fi; Aliens; Robots; Open World; Massive World; Online Multi; Co-op; Class-Based; PvE; Campaigns; 6DOF; 3D VR; Controller | 📦️ Package Name: | |
🐣️ Approx. start: | 2015-09-15 | 📦️ Arch package: | |
🐓️ Latest: | 2021-07-29 | 📦️ RPM package: | |
📍️ Version: | Latest: 1.13 | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | Third & First person | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single & Multi | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 13836 | 🐛️ Created: | 2013-09-11 |
🐜️ Updated: | 2023-04-14 |
[en]: | A SP/ MP (up to 5 AI and/or human crew members, captain, pilot, scientist, weapons specialist and engineer, in co-op vs NPC ships) spaceship bridge simulator ("Star Trek" type) and space exploration game of a procedurally generated galaxy (factions, enemies, space stations, planets). Players embark on far-off missions, engage in combat in enemy sectors (4 factions & 3 playable races) and explore the fringes of the galaxy. They can also upgrade/repair their ship at the trading posts. | [fr]: | Un simulateur de pont de vaisseau spatial (de type Star Trek) solo / multi (jusqu'à 5 membres d'équipage IAs et/ou humains, capitaine, pilote, scientifique, spécialiste en armement et ingénieur, en coop vs des vaisseaux NPC) et un jeu d'exploration spatiale d'une galaxie générée de manière procédurale (factions, ennemis, stations spatiales, planètes). Les joueurs embarquent pour des missions lointaines, engagent le combat dans des secteurs ennemis (4 factions & 3 races jouables) et explorent les confins de la galaxie. Ils peuvent aussi améliorer/réparer leur vaisseau dans les comptoirs commerciaux. |
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🏝️ Trailer: (202xxx),
📰 Progress: (Devlog/202xxx),
🕵️ Reviews: (202103),
🕯️ How To: (202107), (201702),
🎲️ Gameplay: (202107), (202106), [fr](201705),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos cv t(202xxx) ts(202xxx) gd(202xxx) gu(202xxx) id(202xxx) r(202103) lp(202xxx) ht(202107) ht(201702) g(202107) g(202106) g(201607) g(202006) g[fr](201705) g[fr](202106) g[fr](202003) g[fr](201607) g[fr](202001) g[fr](201607) g[de](201509) g[de](201509) g[ru](201703) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: [IsThereAnyDeal] [Online store] [Humble Store] [Steam]
🍩️ Resources
• (empty):
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Leafy Games [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (PULSAR: Lost Colony) [fr] [en] [de]]
[HOLaRSE [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Linux Games (20130902)] [RootGamer (20130901)]
🐘 Social Networking Update (on Mastodon)
🕹️ Title: PULSAR: Lost Colony
🦊️ What's: A SP/MP(co-op vs NPC ships) spaceship bridge simulator & space exploration game
🏡️ https://pulsarthegame.com
🔖 #LinuxGaming #BridgeSim #SpaceAdventure
📦️ #Commercial
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update: 1.13
⚗️ Minor update 🍬️
📌️ Changes: https://store.steampowered.com/news/app/252870/view/2966168614157164643
🐘 From: https://mastodon.social/@holarse/106675332196684471
🏝️ https://invidious.lunar.icu/dPEdW8FxaAM
🕵️ https://invidious.lunar.icu/p0HW9-VTCZg
🎲️ https://invidious.lunar.icu/7UWj9wleYrw
📕🐧"A SP/MP(co-op vs NPC ships) spaceship bridge simulator & space exploration game"🐧📕
A cooperative space exploration game for 1 - 5 players.
Developed for Windows, Mac and Linux computers.
A RANDOMIZED GALAXY TO EXPLORE
At the beginning of every voyage, the sectors of the galaxy are randomly generated. Each sector may be occupied by a faction and contain enemies, space stations or planets. As you continue your voyage, the galaxy dynamically changes as sectors get overtaken by other factions and the level of chaos rises. Embark on far-off missions, engage in combat within enemy sectors, and explore the fringes of the galaxy.
JOURNEY ALONE OR WITH FRIENDS
Each crew consists of up to five members. You can play offline with bots or cooperatively with friends online. Alternatively, you can take a ship out by yourself and perform all tasks of the crew, although it may prove to be quite a challenge.
EVERYONE PLAYS A KEY ROLE ON THE SHIP
There are five available classes—Captain, Pilot, Scientist, Weapons Specialist and Engineer. Each role has its own responsibilities to perform aboard the ship. Coordination between your crewmembers will be necessary for survival during your voyage.
The Captain
Nearly every major decision of a voyage falls into the Captain’s hands. With clear communication and resolve, the Captain must be the link that coordinates the actions of the entire crew. As the Captain determines the route the crew will take—through both the galaxy itself and the hard choices they encounter—success is more often than not a reflection of his or her leadership.
The Pilot
The Pilot is responsible for flying the ship and navigating across sectors of space. Through management of different flight controls, a Pilot must maneuver the ship through debris, position it effectively during combat, and align it to the next sector for warp. Despite various flight styles in the field, most Pilots become one with their ships and make them extensions of themselves.
The Scientist
Scientists provide the crew with medical assistance and information about their current environment. As they possess superior technological prowess, Scientists have the responsibility of overseeing sensor sweeps, ship security, the breaching of enemy firewalls, and research. Furthermore, their skills are invaluable when developing strategies or exploring alien planets.
The Weapons Specialist
Guns, turrets, nukes—the Weapons Specialist manages them all. Operating lasers, missiles and any other combat related technologies, Weapons Specialists have the greatest direct impact in battle, and their aim can greatly sway the outcome of a fight. Apart from ship-to-ship combat, Weapons Specialists are also crucial in ship boarding and investigations of hostile environments.
The Engineer
The Engineer keeps the ship running. In addition to charging the warp drive and manning the startup switchboard, Engineers must continually maintain and repair vital ship systems, as well as control ship power flow to prevent overheating. Engineers make the most out of a reactor’s capabilities and balance power allocation for the greatest possible output.
🌍️ Wikipedia:
PULSAR: Lost Colony is a science fiction space exploration video game being developed by independent developers Leafy Games, LLC. The video game was greenlit on Steam Greenlight on October 3, 2013, and was later funded successfully on Kickstarter on October 31, 2013. The game was released in an Alpha state on February 25, 2014, and was later available on Steam's Early Access program following an official release on June 23, 2021.
PULSAR: Lost Colony is a game about space exploration, in which a procedurally generated galaxy is created with a ship of the player's choice. They may warp to several systems and upgrade/repair their ship when encountering a system with a trading post. Combat is also in this game, as the player can attack and board enemy ships. There are several classes to choose from in this game such as: Captain, Pilot, Engineer, Scientist, and Weapons Officer. The game has a single-player and multiplayer available, both modes are exactly the same as it is now. Multiplayer is mainly co-op as you can play with your friends and cooperatively destroy enemy ships, beam down to planets, and board enemy ships.
This game includes four playable factions: The Colonial Union, W.D. Corporation, The Alliance of Gentlemen, and The Fluffy Biscuit Company. In the future, other factions will be added, including a "secret faction" known as the Polytechnic Federation. The developers plan to tie in the factions with the story.
The game also currently includes three playable races The Humans, The Sylvassi, and The Robots. Unlike The Sylvassi, and The Robots, The Humans require oxygen, and they have a special ability allowing them to be revived once per jump. The Sylvassi are immune to extreme cold and have a special ability to be able to go invisible for a short time, however they have a lower base health than The Humans and are extremely weak to high temperatures. The Robots have a still lower base health than The Sylvassi however they are immune to all hazardous environments except radioactive, and they can be repaired with a repair gun.
Features
Currently PULSAR: Lost Colony features are the following
• Single-player and Multiplayer
⚬ Five Player Co-Op Online or LAN
⚬ Single-player/Multiplayer AI Bots that work with you
• Four Factions
• Five Classes
• Soundtrack
• Procedurally generated galaxies
⚬ Planets
• Crew Permadeath
Planned Features
When the Kickstarter page for PULSAR: Lost Colony was created on October 2, 2013 they highlighted several features that were planned if their funding goals were achieved. The funding goals were achieved as highlighted on their website. These are the features that are planned
• Enhanced Soundtrack
• Sector Commanders
• Custom/Mega Galaxies
• Two Additional Secret Ships
• Community-Designed Player Hub
The authors of the website promised to provide further information on these planned features at a later date.
Gameplay
The core gameplay revolves around exploring a procedurally generated galaxy, while completing optional missions for credits. There are light RPG elements as well, in the form of classes that earn experience points and talent points.
These classes consist of a Captain, a Pilot, an Engineer, a Scientists, and a Weapons Officer. There can only be one member of each class in the five person crew. Each role is responsible for the various functions required to operate the ship:
• The Captain oversees the crew and makes command decisions such as setting a course, accepting or refusing orders and can refit the ship while near a station. The Captain can also unlock critical or dangerous systems, such as the emergency blind jump.
⚬ The Captain also has the ability to upgrade Talents for his crew.
• The Pilot is responsible for maneuvering the ship, including navigating around objects, aligning the ship towards a target beacon, evasive maneuvers during combat and repair yard docking. Though the Pilot can fly in first-person perspective, it is one of only two that have exterior view modes as part of their role (the other being the Weapons Specialist). It is important to note that any member of the crew can fly the ship so long as the ship's helm is unoccupied.
⚬ Upgrade paths include Evasion, Personal Combat Training, and Navigation.
• The Scientist utilizes the ship's sensors to scan contacts and planets. He can discern if a planet requires an exosuit, type and number of life forms aboard ships or planet-side (though this does not detect robots) and begins play with a hand-held scanner. He also performs research by collecting samples from planets and putting them in the ship's Atomizer. Samples will then generate one type of research point. When the right number and combination of research points have been generated, new talents can be researched. Scientists also run the communications screen, execute beneficial programs from the ships computer (and broadcast harmful viruses to enemy ships) and can act as ship's medic.
⚬ Upgrade paths include Hacking, Medical, and Advanced Research.
• The Weapons Specialist manages the weapons on the ship, this includes guns, turrets, and nuclear armament. Weapons Specialists are usually the ones that mans the turrets on ships, although any member of the crew can currently use turrets.
⚬ Upgrade paths include Nuclear Technology, Laser Armaments, and Advanced Armory.
• The Engineer have the job of continual maintenance and repair of vital ship systems, as well as preventing the engines from overheating and controlling ship power flow. They also charge the warp drive and engage the ship into warp speed.
⚬ Upgrade paths include Engine Improvements, Reactor Power Management, and Automated Repair Tools.
In a recent update the Captain has the ability to Upgrade paths/perks which the entire crew receive (Note: this is not the same as the skills the crew assign for themselves.)
Development
On July 2012, Leafy Games, LLC was created. Shortly after the founding of the indie studio they started their first project, PULSAR: Lost Colony, after several attempts at prototypes for a new game. They released their first development log or "devlog" on their Official YouTube Channel on August 2, 2013 titled "PULSAR: Lost Colony - Video Devlog #0" which marked their first public showcase of the game. Since then they have updated the game several times with new features. They have added features for each station for the roles of Captain, Engineer, Scientist, and Weapons Officer such as: commands delivered by the Captain to the players/bots, ship cores which must be monitored at all times by the Engineer, and viruses/scans delivered by the scientist, and new weapons/turrets have been added to ships. The developers have also added new ships to the game, and planets. The game is scheduled to go into Beta later this year as the game is now in Pre-Beta.
Following the release of the Alpha, players were able to redeem their keys on Steam. Because the game was greenlit, it is on Steam Early Access. The developers post a developer log on their channel, and only recently started scheduling them to every one to two weeks.
Un simulateur de vaisseau spatial transportant le joueur et son équipage aux confins de l'univers vers une mission pour trouver une mystérieuse colonie perdue, par le studio Leafy Games.
Il utilise le moteur Unity.
PULSAR: Lost Colony est un simulateur de pont de vaisseau spatial (de type Star Trek) solo / multi (jusqu'à 5 membres d'équipage IAs et/ou humains, capitaine, pilote, scientifique, spécialiste en armement et ingénieur, en coop vs des vaisseaux NPC) et un jeu d'exploration spatiale d'une galaxie générée de manière procédurale (factions, ennemis, stations spatiales, planètes). Les joueurs embarquent pour des missions lointaines, engagent le combat dans des secteurs ennemis (4 factions & 3 races jouables) et explorent les confins de la galaxie. Ils peuvent aussi améliorer/réparer leur vaisseau dans les comptoirs commerciaux.
Voir aussi / See also (bridge simulator): EmptyEpsilon, PULSAR: Lost Colony, Space Nerds In Space,
Voir aussi / See also (space adventure): Faster Than Light, PULSAR: Lost Colony, Strange Adventures in Infinite Space, Weird Worlds: Return to Infinite Space,
Un jeu coopératif d'exploration spatiale pour 1 à 5 joueurs.
Développé pour les ordinateurs Windows, Mac et Linux.
UNE GALAXIE ALÉATOIRE À EXPLORER
Au début de chaque voyage, les secteurs de la galaxie sont générés aléatoirement. Chaque secteur peut être occupé par une faction et contenir des ennemis, des stations spatiales ou des planètes. Au fur et à mesure que vous poursuivez votre voyage, la galaxie change de façon dynamique, les secteurs étant envahis par d'autres factions et le niveau de chaos augmentant. Embarquez pour des missions lointaines, engagez le combat dans des secteurs ennemis et explorez les confins de la galaxie.
VOYAGEZ SEUL OU AVEC DES AMIS
Chaque équipage est composé de cinq membres au maximum. Vous pouvez jouer hors ligne avec des bots ou en coopération avec des amis en ligne. Vous pouvez également partir seul à bord d'un vaisseau et effectuer toutes les tâches de l'équipage, même si cela peut s'avérer être un véritable défi.
CHACUN JOUE UN RÔLE CLÉ SUR LE VAISSEAU.
Cinq classes sont disponibles : capitaine, pilote, scientifique, spécialiste en armement et ingénieur. Chaque rôle a ses propres responsabilités à assumer à bord du vaisseau. La coordination entre vos membres d'équipage sera nécessaire pour survivre pendant votre voyage.
Le capitaine
Presque toutes les décisions importantes d'un voyage sont entre les mains du capitaine. Grâce à une communication claire et à sa détermination, le capitaine doit être le lien qui coordonne les actions de l'ensemble de l'équipage. Comme le capitaine détermine la route que prendra l'équipage - à travers la galaxie elle-même et les choix difficiles qu'il devra faire - la réussite est le plus souvent le reflet de son leadership.
Le pilote
Le pilote est responsable du pilotage du vaisseau et de la navigation dans les différents secteurs de l'espace. En gérant les différentes commandes de vol, le pilote doit manœuvrer le vaisseau à travers les débris, le positionner efficacement pendant le combat et l'aligner sur le secteur suivant pour la distorsion. Malgré la diversité des styles de vol, la plupart des pilotes ne font qu'un avec leur vaisseau et en font une extension d'eux-mêmes.
Le scientifique
Les scientifiques fournissent à l'équipage une assistance médicale et des informations sur leur environnement actuel. Comme ils possèdent des aptitudes technologiques supérieures, les scientifiques sont chargés de superviser le contrôle des détecteurs, la sécurité du vaisseau, l'ouverture de brèches dans les pare-feu ennemis et la recherche. En outre, leurs compétences sont inestimables lorsqu'ils élaborent des stratégies ou explorent des planètes étrangères.
Le spécialiste de l'armement
Canons, tourelles, bombes nucléaires, l'expert en armement les gère tous. Utilisant des lasers, des missiles et toute autre technologie liée au combat, les spécialistes de l'armement sont ceux qui ont l'impact le plus direct sur le combat, et leur objectif peut grandement influencer l'issue d'un combat. Outre le combat entre vaisseaux, les spécialistes de l'armement jouent également un rôle crucial dans l'arraisonnement des vaisseaux et les investigations en milieu hostile.
L'ingénieur
L'ingénieur fait fonctionner le vaisseau. En plus de charger le moteur de distorsion et de s'occuper du tableau de démarrage, les ingénieurs doivent continuellement entretenir et réparer les systèmes vitaux du vaisseau, ainsi que contrôler le flux d'énergie du vaisseau pour éviter les surchauffes. Les ingénieurs tirent le meilleur parti des capacités d'un réacteur et équilibrent la répartition de la puissance pour obtenir le meilleur rendement possible.