📰 Title: | PhysX | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Development ➤ Engine ➤ Physics engine | 🌍️ Browser version: | |
🔖 Tags: | 📦️ Package Name: | ||
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | Latest: - | 📦️ Deb package: | |
🏛️ License type: | 🎁 Free of charge | 📦️ Flatpak package: | |
🏛️ License: | Free | 📦️ AppImage package: | |
🏝️ Perspective: | Third person | 📦️ Snap package: | |
👁️ Visual: | 2D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 14538 | 🐛️ Created: | 2015-01-11 |
🐜️ Updated: | 2021-11-14 |
[en]: | PhysX taps into the power of NVIDIA’s GeForce GTX GPUs to create incredible effects and scenes filled with dynamic destruction, particle based fluids, and life-like animation | [fr]: | Un moteur physique permettant d'exploiter la puissance des GPU NVIDIA pour créer un rendu temps réel des collisions et des processus physiques complexes comme les créations de particules après impact |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage 1 2 3] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: (empty)
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PhysX (SDK based games)] [Nvidia (Latest PhysX Source Code Now Available Free on GitHub )] [PhysX (PhysX SDK 3.3.2 arrives, adds GPU acceleration support on Linux)]
🐘 Social
Devs (NVIDIA Corporation [fr] [en]): [Site 1 2] [Forums] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (PhysX) [fr] [en]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
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📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
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PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs. While the PhysX SDK is designed primarily for game developers, it is also used by researchers, educators, and simulation application developers who need real time performance and robust behavior. Features include discrete and continuous collision detection, raycasting and shape sweeps, solvers for rigid body dynamics, fluids, and particles, as well as vehicle and character controllers.
Without accurate physics simulation even the most beautiful game feels static and lifeless. PhysX taps into the power of NVIDIA’s GeForce GTX GPUs to create incredible effects and scenes filled with dynamic destruction, particle based fluids, and life-like animation. Reviewers attest, games like Assassin’s Creed IV: Black Flag, Batman: Arkham Origins, Borderlands 2, and Metro: Last Light are better with GPU-accelerated PhysX effects enabled.
Real World Experience
PhysX has been used in over 450 games, and with many more currently in development across all major gaming platforms, the PhysX SDK is a favorite with hundreds of game studios and publishers around the world. The popularity of PhysX does not stop there. Because the binary build of the PhysX SDK can be used freely for both non-commercial and commercial PC (WindowsTM desktop) applications, with no license fees or royalties, the PhysX SDK has been downloaded by tens of thousands of enthusiasts worldwide, including:
• professional and indie game developers
• students and instructors from grade school through graduate school
• industrial simulation specialists
• commercial game engine developers
• producers of middleware and digital content creation tools.
NVIDIA PhysX Technology (NVIDIA PhysX, PhysX by NVIDIA, GPU PhysX) is a marketing term, used by NVIDIA to designate ability of GeForce GPUs to accelerate physics calculations, and games that are using that ability to create more rich physical effects.
NVIDIA PhysX = more visually enhanced gaming experience for owners of NVIDIA GPUs.
So how it works:
• NVIDIA owns physics middleware - PhysX SDK. It is a normal physics engine (just like Havok, ODE or Bullet), widely used in PC and console games, but with one particular feature - hardware acceleration.
• Certain PhysX SDK based games are taking advantage of that feature by containing supplementary PhysX effects - smoke and fluid simulation, dynamic clothing on characters, more vivid explosions with dust and debris.
In most cases, GPU PhysX effects are added over baseline (read: console) level of physics interactions in the game, defined by developers.
• From hardware part, NVIDIA GeForce GPUs series 8xxx and higher are required to calculate such PhysX effects with decent framerate (CPU execution can also be enabled, but it is less effective).
Un moteur physique permettant d'exploiter la puissance des GPU NVIDIA pour créer un rendu temps réel des collisions et des processus physiques complexes comme les créations de particules après impact, par le studio NVIDIA Corporation.
PhysX est un moteur physique permettant d'exploiter la puissance des GPU NVIDIA pour créer un rendu temps réel des collisions et des processus physiques complexes comme les créations de particules après impact.
Sans simulation physique précise, même le plus beau jeu semble statique et sans vie. PhysX puise dans la puissance du GPU de NVIDIA pour créer des effets et des scènes incroyables de destruction dynamique, de fluides basés sur des particules, et de l'animation semblable à la vie. Les testeurs de jeux l'attestent, des jeux comme Assassin’s Creed IV: Black Flag, Batman: Arkham Origins, Borderlands 2, et Metro: Last Light ont un bien meilleur rendu avec l'activation des effets PhysX accélérés par le GPU.
🌍️ Wikipedia:PhysX est un moteur physique permettant de créer un rendu temps réel des collisions et des processus physiques complexes comme les créations de particules après impact.
Annoncé en 2005 et créé par la société AGEIA, il est racheté fin janvier 2008 par Nvidia4 et assimile Novodex, le moteur de rendu du fondeur.
Il est intégré dans plusieurs moteurs de jeu comme l’UnrealEngine 3 ou le Reality Engine. Le PhysX SDK peut utiliser la carte physique AGEIA, mais cette carte n’est pas nécessaire sauf pour l’activation de certains effets].
PhysX est compatible avec Windows, Linux, la Xbox 360, la Wii et la PlayStation 3.
En août 2008, Nvidia annonce que les cartes GeForce 8 et supérieures sont compatibles avec l’accélération matérielle pour PhysX.