ReMooD - Le Bottin des Jeux Linux

ReMooD

🗃️ Specifications

📰 Title: ReMooD 🕹️ / 🛠️ Type: Tool
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Doom 1&2, Hexen 1, Heretic, Strife 🌍️ Browser version:
🔖 Tags: 3D engine; Action; FPS; Shooter; id Tech 1 engine; Multi-platform; Doom; Heretic; 4 Player Local; Split Screen 📦️ Package Name:
🐣️ Approx. start: 2009-06-15 📦️ Arch package:
🐓️ Latest: 2013-12-12 📦️ RPM package:
📍️ Version: Latest: 0.9a / Dev: 904618 📦️ Deb package:
🏛️ License type: 🕊️ Libre 📦️ Flatpak package:
🏛️ License: GPL-3 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 12535 🐛️ Created: 2010-09-11
🐜️ Updated: 2022-10-21

🎥️ Videos

🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) r[fr](202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: (See our entries “Resources - Doom 1&2, Heretic, Hexen 1&2, Strife”, "The Ultimate DOOM (Doom 1)", “Doom II: Hell on Earth (Doom 2)”, "HeXen: Beyond Heretic (Hexen 1)", "Heretic: Shadow of the Serpent Riders (Heretic 1)", "Strife: Quest for the Sigil (Veteran Edition)")

🍩️ Resources
(empty):

🛠️ Technical informations
[Open Hub] [Doom Wiki] [Wikia]

🐘 Social
Devs (The ReMooD Team 1 2 [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Doom (series)) [fr] [en] [de]]
[Wikipedia (Heretic) [fr] [en] [de]]


📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Site on Mastodon (date)]

🐘 Social Networking Update (on Mastodon)

🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🐘 From:

🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/

📕 Description [en]

ReMooD is a source port based off Doom Legacy 1.42. It aims to provide the classic Legacy Experience with new features and more stability. This supports Linux; Windows 32-bit and 64-bit; and ReactOS.

If you do not know what that is, then the game Doom should remind you of it. I started this project back many years ago and have put in much effort twords it so that you may enjoy it. It is available under the terms of the GNU General Public License Version 3 (or later) which means the source code is protected from closed sourcing and allows a more open development of it.

Why Make ReMooD?
Many people have told me that writing this source port is a waste of time and that I should program for their source port instead or the source port they like the most. The main problem with this is goals and the core ideas of the source port. Some go for super modability with fancy graphics, 3D models, lens flares, etc. while others go for competition and head to head matches. I am mostly coding this for Doom itself, whether you play alone against monsters or with a bunch of friends. I want you to be able to pick up ReMooD and start playing Doom.


Goodbye everyone!

Hello everyone, this is RestlessRodent (they/them/their) where I used to go by the name of GhostlyDeath. I am writing this as a goodbye. I will no longer be a part of this community and I will not be working on ReMooD any more. I will be honest and say that for the past few years I have not really been a part of it at all. Personally I have gone through some rough times and it was really tough. However now I have seen where I can be happy and be myself. I have also accepted myself and who I am and I no longer want to be afraid of myself. It is a great feeling. To be honest, I have felt much pain here and I am going to let it go. I have changed so much since I first started being in the community. For those of you who I had spent time with, I enjoyed it. I do know that I have been quite abrasive in the past which has rubbed people the wrong way. I want to apologize for this and I hope you can forgive me. I have met many friends here and I want to thank all of you for being as such, continue being awesome! It is time that I accept that ReMooD is a failure of a source port. I have rebooted it so many times in the past with rewrites, feature creep, and other such things. The goal post I kept setting has always been out of reach. Even if I set the post to a closer point it is still out of reach. At this point I barely work on it and I just never have the heart to work on it at all. Probably my most successful project was one that I never really intended to be successful in the first place, which is ChocoRenderLimits. Basically it was created to help Esselfortium in developing her rather ambitious vanilla level set. Since this project is still so useful to people I have handed it away. It is something that something you want to be successful fails completely but something you never intended to be in the first place was. One thing I encourage is to learn programming so that you too can experiment on source ports. Hacking Doom has really helped me increase my skill level because the effect of what I did had a fun result. I would say that if you do have a hobby project, keep it fun and not a hobby. However, do consider things like refactoring and burn out in mind. It might be tough at first, but believe in yourself and you can do it. To level designers, keep designing levels because you are pretty awesome at it. To be honest I have not played a new WAD in years.

If you are asking yourself why? I have only just been in with my foot keeping it open for the chance to come back for the past few years. A few times I reached in with my knee but it always went back to the foot. So I am going to close the door now and move on.

I will ask that in the future, please do not bother me about ReMooD or ChocoRenderLimits.

Thank you and may our paths potentially cross in the future!

📕 Description [fr]

Un moteur compatible et amélioré pour les jeux Doom 1, Doom 2 et Heretic, par The ReMooD Team (GhostlyDeath & others).
Il est basé sur le moteur id Tech 1 d'id Software.

ReMooD est un moteur compatible et amélioré pour les jeux Doom 1, Doom 2 et Heretic (exclusivement), basé sur Doom Legacy en version 1.42 (dans le Bottin).
Objectif du projet : l'amélioration technique et le déboguage du moteur tout en gardant intact le gameplay et conservant le meilleur de Doom (simple, agréable, véloce).

Ressources et documentations disponibles : voir les fiches "Ressources - Doom 1&2, Heretic, Hexen 1, Strife" et "Freedoom".

Voir aussi / See also: Doom Legacy, ReMooD,


ReMooD est un port source basé sur Doom Legacy 1.42. Il vise à doter la classique Ancienne Experience par de nouvelles fonctionnalités et une plus grande stabilité. Il prend en charge Linux, Windows 32 bits et 64 bits et ReactOS.
Si vous ne savez pas ce que c'est, alors le jeu Doom devrait vous le rappeler. J'ai commencé ce projet il y a de nombreuses années et j'ai fait beaucoup d'efforts pour le modifier afin que vous puissiez l'apprécier. Il est disponible sous les termes de la licence publique générale GNU version 3 (ou ultérieure), ce qui signifie que le code source est protégé des sources fermés et permet un développement plus ouvert de celui-ci.

Pourquoi faire ReMooD ?
Beaucoup de gens m'ont dit qu'écrire ce portage source est une perte de temps et que je devrais plutôt programmer pour leur portage source ou pour le portage source qu'ils aiment le plus. Le principal problème est que les objectifs et les idées de base du portage source sont les mêmes. Certains optent pour la super modérabilité avec des graphismes fantaisistes, des modèles 3D, des effets d'optique, etc. tandis que d'autres optent pour la compétition et les matchs en tête à tête. Je code surtout pour le Doom lui-même, que vous jouiez seul contre des monstres ou avec un groupe d'amis. Je veux que vous puissiez prendre ReMooD et commencer à jouer à Doom.