📰 Title: | Rise of the Tomb Raider (reboot, n°2) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Adventure & Action ➤ Classical ➤ Tomb Raider | 🌍️ Browser version: | |
🔖 Tags: | Action; Adventure; Exploration; Shooter; Stealth; Puzzle elements; Parkour; Survival; Quick-Time Events; Story Rich; Female Protagonist; Lara Croft; Atmospheric; Open World; Co-op; Controller; 3D VR | 📦️ Package Name: | |
🐣️ Approx. start: | 2015-11-10 | 📦️ Arch package: | |
🐓️ Latest: | 2018-04-20 | 📦️ RPM package: | |
📍️ Version: | Latest: 20180420 | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | Behind view | 📦️ Snap package: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single & Multi | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 15485 | 🐛️ Created: | 2018-09-22 |
🐜️ Updated: | 2023-04-10 |
[en]: | An action-adventure game, and the sequel to Tomb Raider (2013), in which Lara continues her father's research on the Divine Source, a powerful relic that can confer immortality. In her quest she will find herself confronted with the Order of the Trinity, a ruthless Christian Millennium group that pursues the same goal in order to impose their ideology to the world ... | [fr]: | Un jeu d'action-aventure, et la suite de Tomb Raider (2013), dans laquelle Lara poursuit les travaux de recherche de son père concernant la Source Divine, une puissante relique pouvant conférer l'immortalité. Dans sa quête elle se retrouvera confrontée à l'Ordre de la Trinité, un groupuscule millénaire chrétien impitoyable qui poursuit le même objectif afin d'imposer leur idéologie au monde... |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🎲️ Gameplay (MP): (202xxx), (202xxx), (202xxx),
🐧 Linux plays: Kylinux Cast, The Linux Gamer, Hex DSL
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t[fr] ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp[de](202xxx) lp[de](202xxx) lp[ru](202xxx) lp[pt] lp[pt] mp(202xxx) mp(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx) g[de](202xxx) g[de](202xxx) g[ru](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: [IsThereAnyDeal] [Feral Interactive] [Humble Store] [Steam] [Gamesplanet]
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Crystal Dynamics [fr] [en]): [Site 1 2] [Forums] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Feral Interactive [fr] [en]): [Site 1 2] [MobyGames] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(201705) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit]
🐝️ Related
[Wikipedia (Rise of the Tomb Raider) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
Discover the legend within
In the breathtaking sequel to Tomb Raider, Lara Croft becomes more than a survivor as she embarks upon her first great expedition to explore the earth’s most ancient and remote regions and uncover the secret of immortality.
Harness Lara’s growing talents in a dramatic action-adventure ranging from Syria’s sun-baked ruins to Siberia’s frozen mountains. Play as the young archaeologist as she conquers tombs, outpaces rivals,
and establishes her legend.
JOURNEY TO THE LOST CITY OF KITEZH
One year after her adventure in Yamatai, Lara sets out to find a long-forgotten city harbouring the Divine Source, an ancient artifact with the power to grant immortality. When the quest puts her in the crosshairs of Trinity, a secret global organisation, Lara must use all her wits, skill and daring to reach the Divine Source first.
WOMAN VS WILD
Leap, climb and zip-line your way through beautiful but lethal environments. Stalk wildlife, scavenge for supplies and explore the landscape as you hone your skills in brawling, hunting and survival.
EPIC GUERILLA COMBAT
Configure Lara’s weapons and ammo to perfect your balance of stealth and action, from bows and shotguns to poison arrows and improvised explosives. Use the environment to your advantage as you scale trees or dive underwater to ambush enemies.
TOMB RAIDING AT THE NEXT LEVEL
Traverse the precarious depths of immense challenge tombs as you solve huge, multi-layered environmental puzzles and evade deadly traps to uncover the secrets within.
THE COMPLETE ADVENTURE
Rise of the Tomb Raider: 20 Year Celebration equips the base game with its entire collection of DLC. Uncover the secrets of Croft Manor in Blood Ties, find the truth behind a mythic terror in Baba Yaga: The Temple of the Witch, prevent a lethal outbreak in Cold Darkness, and face waves of supernatural enemies in Lara’s Nightmare. In Endurance Mode, survive the harsh Siberian wilderness alone or co-operatively with another player.
CRAFTED FOR macOS AND LINUX
Using the latest Metal and Vulkan graphics technology, the Tomb Raider series returns to macOS and Linux in spectacular form.
🌍️ Wikipedia:
Rise of the Tomb Raider is an action-adventure video game developed by Crystal Dynamics. It is the sequel to the 2013 video game, Tomb Raider, and the eleventh entry in the Tomb Raider series. The game was released by Microsoft Studios for Xbox One and Xbox 360 in 2015. Square Enix released the game for Microsoft Windows and PlayStation 4 in 2016.
Its story follows Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh while battling the paramilitary organization Trinity, which intends to uncover the city's promise of immortality. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.
Development of Rise of the Tomb Raider closely followed the conclusion of development of the 2013 reboot. Player feedback was considered during development, with the team reducing the number of quick time events and introducing more puzzles and challenge tombs. The team traveled to several locations in Turkey, including Cappadocia, Istanbul and Ephesus, to design Kitezh. Camilla Luddington returned to provide voice and motion-capture work for Lara. Powered by the Foundation engine, the game was also developed by Eidos Montreal and Nixxes Software.
Rise of the Tomb Raider was announced at E3 2014 by Microsoft Studios. It was revealed as a timed exclusive for Microsoft at Gamescom 2014, which sparked player outrage and widespread criticism from the gaming press and community. The game was critically acclaimed, with critics praising its graphics, gameplay, and characterization; however, some reviewers felt that it did not take enough risks. By November 2017, the game had sold nearly seven million copies. Several downloadable story and content additions have been released for digital purchase. A sequel, Shadow of the Tomb Raider, was released in September 2018.
Gameplay
Rise of the Tomb Raider is a third-person action-adventure game in which players control Lara Croft, who is on a quest to discover the legendary city of Kitezh. Combat is a major gameplay mechanic; Lara has a large variety of weapons at her disposal (including assault rifles, shotguns, and pistols), some of which have an alternate firing mode. Players may also utilize stealth to progress through portions of the game, using bows and arrows to take out enemies, creating distractions to draw enemy attention away from Lara, or hiding in bushes to evade enemies. Lara can use the environment to fight enemies, shooting explosive barrels, tearing down rope-wrapped structures with rope arrows, or ambushing enemies from high ground. She can also use her pickaxe and combat knife to engage in melee combat with enemies. Completing objectives and side content and eliminating enemies give players experience points (XP). When players collect sufficient XP they level up, receiving a skill point, which can be spent on the game's three skill trees: brawler, hunter and survivor. Brawler enhances Lara's efficiency with weapons, giving her abilities such as retrieving arrows from corpses and a steady aim, as well as boosting her resilience against attack and unlocks new combat skills, such as dodge kill. Hunter gives her an advantage when dealing with the environments and animals. Survivor covers a wide range of skills such as creating incendiary bombs and setting booby traps. Lara learns new languages, enabling her to discover relics (such as coins) which can be traded for new equipment.
The game has semi-open hubs for players to explore. In the hubs are items for Lara to collect, including crafting materials and survival caches. These items and collectibles such as relics and documents can be revealed to players using Survival Instinct, a vision mode which highlights items of interest. By collecting the materials, players can craft items with the game's crafting menu; Lara can craft ammunition, poisoned arrows (using death-cap mushrooms), and Molotov cocktails and hand grenades from cans and bottles. The open areas are filled with wildlife, which can be hunted to collect more resources. Players can discover and explore challenge tombs for new skills and outfits. Lara's outfit, which affects her combat performance, can be changed at base camps. The camps allow Lara to change her weapon loadouts, which is where she chooses one of each weapon type she will wield for example choosing which type of bow (Makeshift Longbow or Ancient Horn Bow) or pistol (Semi-Auto Pistol or Heavy Pistol), and are fast travel points which allow players to explore a previously-searched area. The game has side missions and challenges which may give players new equipment, and players navigate intricate environments to progress. Lara can use her pickaxe to climb cliff-like surfaces (such as glaciers) and her rope arrows to create ziplines to access difficult-to-reach areas, and can climb trees and swim. Players solve puzzles during the game, in its main campaign and optional content. The puzzles, based on in-game physics, often connect; players must solve connecting puzzles to solve a larger one.
Unlike the 2013 Tomb Raider reboot, Rise of the Tomb Raider lacks a multiplayer mode. It introduces Expeditions, which allow players to replay the game with new constraints and requirements. The game has four modes: Chapter Replay, Chapter Replay Elite, Score Attack, and Remnant Resistance. Chapter Replay and Chapter Replay Elite allow players to replay any level, and Elite allows them to bring already-acquired skills and weapons to the level. Score Attack introduces score combo chains to the game. Remnant Resistance allows players to create custom scenarios, which can be shared with other players. By completing Expeditions, players earn credits which can then be used to purchase digital collectible cards to modify the gameplay. Common cards may be used only once, and foil cards can be used repeatedly. The cards can also be purchased in microtransactions.
Plot
One year after the events of Tomb Raider, archaeologist Lara Croft is struggling to explain her experience of the supernatural on Yamatai and is experiencing posttraumatic stress disorder. Looking for answers, she turns to her late father's research on the lost city of Kitezh and the promise of immortality. His partner, Ana, attempts to warn her that his obsession with Kitezh drove him to ruin and suicide. Lara ignores her and organizes an expedition to Syria, hoping to uncover the tomb of the Prophet of Constantinople, who is a key figure in the Kitezh legend. The tomb is empty, and Lara is interrupted by Trinity—an ancient order of knights turned paramilitary organization investigating the supernatural—and their leader, Konstantin. As she flees, Lara discovers a symbol etched into the tomb which she links to a book on Russian religious history in her father's study at the Croft manor. A Trinity assassin infiltrates the manor and steals the book, prompting Lara and her friend Jonah to go to Siberia. They are separated by an avalanche while climbing a mountain, and Lara is forced to continue alone.
She discovers that Trinity has made a Soviet-era mine a base of operations in their search for Kitezh. Lara is caught trying to retrieve the book, and is imprisoned with Ana. Konstantin forces her to reveal what she knows by slowly strangling Ana in front of her, but Lara cannot provide useful information. Ana then reveals herself as Trinity's spy, who manipulated her father. She and Konstantin interrogate Lara about the Divine Source, an artifact believed to bestow immortality. Lara escapes and helps Jacob, a stranger who leads her through the mines after she agrees to aid him and his people against Trinity. Jacob is revealed as leader of the Remnant, descendants of the Prophet's followers, and warns her that the Divine Source is not what she expects it to be.
Konstantin's forces repeatedly attack the Remnant, justifying the slaughter as God's will. However, Lara discovers that Ana is dying and seeks the Divine Source to save herself. Jacob and Lara decide that the only way to protect the Divine Source is to retrieve it before Trinity can. Lara recovers the Atlas, an artifact which is a map of Kitezh. She is reunited with Jonah, and they locate the path into the city. Konstantin, aware of Jonah's presence, followed him in the hope of finding Lara. Trinity ambushes them, and Konstantin stabs Jonah and takes the Atlas. Lara brings Jonah to Jacob, who heals him and reveals that he is the Prophet, given immortality by the Divine Source.
With Trinity advancing on the glacier which looms over Kitezh, Lara is forced to enter the city on a dangerous path. She meets the Deathless Ones, the city's immortal guardians. Reading journals written by a Trinity agent, Lara realizes the truth of Jacob's warning: the Divine Source bestows immortality at the cost of one's self. The Remnant attack the Deathless Ones, giving Lara time to reach the heart of the city. She meets Konstantin, who is blocking the path, and critically wounds him. Before he dies, he says that Lara's father did not commit suicide but was murdered by Trinity. Lara is too late to prevent Ana from retrieving the Divine Source, but Ana is overwhelmed by its power and Lara destroys it. The Deathless Ones perish, and Jacob's immortality is lost. Happy that his death has finally come, he thanks Lara and peacefully disintegrates.
Jacob's daughter, Sofia, leads the Remnant. Jonah recovers from his wounds and joins Lara in planning their next expedition, with Lara vowing to investigate more of the world's mysteries and thwart Trinity's plans. In a post-credits scene, two weeks before Lara and Jonah leave Siberia Lara asks Ana if she killed her father. Ana denies it, admitting that Trinity gave her the order. She is then killed by a sniper, who asks his unseen superior about killing Lara and is ordered to stand down.
Baba Yaga: The Temple of the Witch
(...)
Cold Darkness Awakened
(...)
Blood Ties and Lara's Nightmare
(...)
Development
(...)
Story and gameplay
One of the game's intentions was to craft a more "personal" experience for players, and the team wanted to explore the journey in which Lara becomes the tomb raider. She becomes determined to uncover more myths, and convinces the world that they are real at the end of the 2013 reboot; this became her major driving force in the sequel. Although Lara must still struggle to survive, she is more confident and competent. The team tried to find a balance, making Lara more experienced and competent but vulnerable in crisis and appealing to players. They hoped that in the story, players could see Lara's character progression. To indicate her hunger for knowledge, the team adjusted the collectibles; players would learn a new language, unlocking new content and upgrades. The new crafting system reflects Lara's resourcefulness, and her ability to use the environment against her enemies highlights her intelligence.
Rhianna Pratchett found Rise of the Tomb Raider more difficult to write than the 2013 reboot, figuring out Lara's initial mental state and character introduction. Its cast was significantly smaller than the reboot, so more screen time could be given to each character. To help establish the game's tone and visuals, Crystal Dynamics developed a "rippomatic" (a collection of movie scenes). Films included Rambo: First Blood Part II, which inspired the team about the game's stealth mechanic; Terminator 2: Judgment Day, whose protagonist (Sarah Connor) and Lara Croft are "burdened with a truth that no one believes". The Edge and The Grey inspired game scenes in which Lara fought bears and wolves. Hanna and The Descent inspired the game's bows, arrows and pickaxe, and Aliens vs. Predator and The Day After Tomorrow helped the team conceive the game's tundra setting.
They worked on improving the story's pacing, which Horton thought as important as the story itself. Several features with gameplay potential but not fitting its context, such as vehicles and an early scene in which Lara battled enemies in a jeep, were cut. The team listened to player feedback about the original game and made gameplay adjustments, such as reducing the number of quick time events, expanding the hunting system, and increasing the significance of traversing and stealth. Cinematic moments and action scenes, designed by an internal team known as OMS ("oh my shit"), were retained in the sequel. The theme of survival remained the story's core, with the team modifying gameplay accordingly; the expanded crafting system required players to use the environments more. However, Crystal Dynamics avoided making it a survival game; the team felt that it would discourage player exploration. Like its predecessor, Rise of the Tomb Raider has a structure similar to metroidvania; the team wanted players to feel that Siberia is a living, dynamic world, and the game not merely a long sequence of events. According to design director Michael Brinker, the team decided to make the game less "grindy" than other titles; players would not be forced to complete any optional content. The skill-upgrades system was overhauled to include more player options.
After the developers listened to player feedback, the game emphasized tomb-raiding more than its predecessors. According to Hughes, the team analyzed some of the older Tomb Raider titles and distilled their best features while incorporating the reboot's physics-based puzzles. They intended to add more ancient tombs, making players feel like real discoverers and inspiring awe. The tombs were made larger than the reboot, and water puzzles (featured in older Tomb Raider games) were included. The puzzles were often interconnected, with the team adopting a nested-puzzle approach. Optional tombs were made more meaningful, giving players unique skills and items rather than just experience points. The difficulty of each tomb slowly increases as players progress.
Art and music
(...)
Un jeu d'action-aventure et la suite de Tomb Raider (2013), par le studio Crystal Dynamics, portage Linux par Feral Interactive.
Rise of the Tomb Raider est un jeu d'action-aventure, et la suite de Tomb Raider (2013), dans laquelle Lara poursuit les travaux de recherche de son père concernant la Source Divine, une puissante relique pouvant conférer l'immortalité. Dans sa quête elle se retrouvera confrontée à l'Ordre de la Trinité, un groupuscule millénaire chrétien impitoyable qui poursuit le même objectif afin d'imposer leur idéologie au monde...
Forgez la légende
Dans le nouvel opus passionnant de Tomb Raider, Lara Croft repousse les limites de la survie en embarquant pour sa toute première expédition de longue haleine. Au cours de ce périple mouvementé, elle se frayera un chemin jusqu'aux régions ancestrales les plus reculées de la Terre dans l'espoir d'y percer le secret de l'immortalité.
Lancez-vous à corps perdu dans ce jeu d'aventure/action spectaculaire où vous incarnerez la jeune archéologue et maîtriserez ses talents naissants. Des ruines ensoleillées de la Syrie aux montagnes glaciales de la Sibérie, préparez-vous à explorer des tombeaux plongés dans les ténèbres, à couper l'herbe sous le pied de vos adversaires et à forger la légende de Tomb Raider.
CAP SUR LA CITÉ PERDUE DE KITEZH
Un an après son aventure sur l'île de Yamatai, Lara part à la recherche d'une cité tombée dans l'oubli, où elle espère localiser la Source divine, une relique biblique recélant le secret de l'immortalité. Quand notre héroïne croise le chemin des Trinitaires, une organisation religieuse armée, elle doit faire appel à tout son savoir-faire pour trouver la Source divine avant l'ennemi.
FEMME vs NATURE
Bondissez et grimpez tous azimuts au cœur d'environnements pittoresques... mais redoutables. Améliorez vos compétences de combat, de chasse et de survie tout en traquant du gibier, en récupérant des ressources et en explorant les zones alentour.
COMBAT DE GUÉRILLA ÉPIQUE
Arcs, fusils à pompe, flèches empoisonnées, explosifs improvisés... Configurez les armes et les munitions de Lara pour trouver l'équilibre parfait entre action et furtivité. Tirez profit de l'environnement en montant aux arbres et en plongeant sous l'eau pour attaquer vos ennemis par surprise.
L'AVENTURE ENTRE DANS UNE NOUVELLE ÈRE
Explorez les profondeurs insondables de tombeaux cyclopéens pour en relever les défis colossaux, résolvez de gigantesques énigmes environnementales à plusieurs niveaux et échappez à des pièges mortels pour retrouver des trésors immémoriaux.
L'AVENTURE INTÉGRALE
Rise of the Tomb Raider: 20 Year Celebration étoffe le jeu complet grâce à une collection entière de DLC. Percez les secrets du Manoir des Croft dans Blood Ties, découvrez la terrible vérité à l'origine d'un mythe terrifiant dans Baba Yaga: Le temple de la sorcière, évitez une épidémie redoutable dans Réveil glacial et affrontez des vagues d'ennemis surnaturels dans Le cauchemar de Lara.
En mode Endurance, survivez face aux dangers des régions sauvages et hostiles de la Sibérie, en solo ou en coop avec un autre joueur.
CRÉÉ POUR macOS ET LINUX
Embrasant les pixels de votre écran grâce aux technologies graphiques de pointe Metal et Vulkan, la série Tomb Raider fait un retour fracassant sur macOS et Linux.
🌍️ Wikipedia:
Rise of the Tomb Raider est un jeu vidéo d'action-aventure développé par Crystal Dynamics et édité par Microsoft pour les versions Xbox One et Xbox 360 et par Square Enix pour les autres, sorti en novembre 2015 sur Xbox 360 et Xbox One, en janvier 2016 sur Windows, en octobre 2016 sur PlayStation 4 en édition 20e anniversaire et en avril 2018 sous Linux et macOS en édition 20e anniversaire1.
Le jeu est la suite de Tomb Raider sorti en 2013. Il s'agit donc du deuxième épisode du reboot de la franchise Tomb Raider.
Trame
Scénario
Après avoir été témoin des phénomènes surnaturels sur l'île du Yamataï, Lara Croft comprend désormais le but des recherches de son père et poursuit les travaux de ce dernier qui avait consacré sa vie à la recherche de la vie éternelle. Richard Croft était sur le point de faire une grande découverte sur l’immortalité de l’âme grâce à la Source Divine, puissante relique pouvant conférer l'immortalité.
Malgré les mises en garde de sa belle mère Ana, Lara est déterminée et obstinée à poursuivre son objectif en quête de réponses.
Cela la mène dans un premier temps en Syrie, à la recherche du tombeau d'un mystérieux prophète du Xe siècle qui serait revenu d'entre les morts pour guider son peuple hors de l'Empire byzantin. Alors qu'elle trouve enfin le tombeau, Lara est surprise par des hommes armés qui appartiennent à l'Ordre de la Trinité, un groupuscule millénaire formé par le Vatican qui a pour objectif d'acquérir des reliques mystiques aux pouvoirs surnaturels pour imposer leur idéologie au monde. Étants également à la recherche de la Source divine, les Trinitaires sont prêts à massacrer tous ceux qui se trouvent sur leur chemin. Après leur avoir faussé compagnie, Lara remarque un symbole dans le tombeau qui lui fera faire le lien avec Kitej, mythique cité située au Nord-Est de la Sibérie, disparue depuis des siècles. Mais les trinitaires volent ses travaux et une course contre la montre commence alors pour trouver en premier la cité perdue.
Avec l’aide de Jonah, l’un des rescapé de l’expédition du Yamataï, cette dernière se rend en Sibérie afin de trouver la Source Divine. Escaladant dangereusement les montagnes, les deux amis sont séparés par une avalanche.
Lara continue seule en appliquant ses compétences de survivante acquises au Yamataï et découvre que les Trinitaires sont déjà arrivés et se sont établies dans une ancienne base soviétique abandonnée. Mais Lara découvre également l'existence de Natifs qui vivent cachés dans la vallée et les montagnes. Ils semblent protéger les secrets de la Source Divine, en espionnant les Trinitaires pour en apprendre davantage.
Lara se retrouve capturée par les Trinitaires et découvre avec horreur qu'Anna s’est jointe à eux il y a fort longtemps, ainsi que son frère Konstantin. Ana a décidé de trahir les Croft pour accéder à la Source Divine dans l’espoir de guérir d'une maladie mortelle. Ana propose à Lara de les rejoindre mais cette dernière refuse et parvient à s'échapper en libérant au passage le chef des natifs que Konstantin a capturé : Jacob.
Lara et Jacob parviennent à semer les Trinitaires mais après une course-poursuite explosive, Lara saute d’une immense cascade jusque dans un lac gelé pour pouvoir fuir la Trinité. Elle ne doit sa survie qu'à l'intervention de Jacob, ce dernier l’aide à s’en remettre puis lui révèle qu'elle doit renoncer à chercher la Source et que son peuple la protège depuis des siècles, mais Lara refuse voulant rétablir l'honneur de son père et souhaitant, plus que tout, découvrir la vérité. Jacob accepte donc de l'accompagner jusque dans son village mais le duo doit se séparer dans une vieille mine de cuivre abandonnée près du complexe soviétique à cause d'un éboulement provoqué par une machine de forage des Trinitaires. Lara finit malgré tout par atteindre des ruines de la cité perdue de Kitej et fait la connaissance du peuple de Jacob, ce dernier arrive in extremis alors que Lara était sur le point de se faire tuer car elle est considérée comme une ennemie aux yeux des Natifs. Jacob assure à son peuple qu'elle peut les aider, une féroce bataille commence donc entre les Natifs et les Trinitaires.
Si Jacob estime que Lara mérite la vérité, il guidera l’archéologue jusqu’au bout de son périple. La jeune femme réussie à faire décrocher la victoire aux Natifs même si les pertes sont considérables. Jacob remarque la détermination inébranlable et le courage indomptable de l'aventurière, il lui révèle qu'un Atlas a été conçu, jadis pour localiser tous les trésors du prophète y compris la cité perdue, et donc la Source.
Lara parvient à le retrouver et découvre folle de joie que Jonah a retrouvé sa trace et a rejoint les Natifs, mais alors qu'ils fêtent leurs retrouvailles et qu'ils déchiffrent l'Atlas localisant la cité sous un gigantesque glacier, les Trinitaires attaquent de nouveau et parviennent à voler l'Atlas et capturent Jonah.
Lara décide de faire une croix sur sa quête pour aller sauver son ami, retenu prisonnier à la base soviétique. Mais elle ne parvient pas à empêcher Konstantin de blesser mortellement Jonah, les Natifs le ramène d'urgence auprès de Jacob qui parvient à le guérir miraculeusement. Stupéfaite, Lara comprend abasourdie que Jacob n’est autre que le prophète et lui demande des explications. Il lui explique que toutefois si la Source possède un grand pouvoir elle n'a rien de divin, car c’est le pouvoir qui a provoqué la chute de Kitej. De plus, Jacob admet avoir fait l'erreur de transformer son ancienne armée en soldats immortels et que ces derniers ont dévasté Kitej en l'enfouissant sous la glace afin de garder le pouvoir. Lara et les Natifs empruntent alors un tunnel secret qui leur permet d'accéder premierement à l'ancien observatoire de Kitej; porte d’entrée de la cité. Lara parvient à rejoindre Kitej en se faufilant discrètement par de dangereux chemins enneigés et glacés. Au cœur de la cité, une terrible bataille commence alors entre Natifs, Trinitaires et Immortels.
Durant la bataille Lara parvient à vaincre Konstantin au sommet d’une tour du palais du prophète, mais ce dernier lui apprend que son père ne se serait pas suicidé par le déshonneur qu’à engendré ses recherches excentriques, mais qu’il aurait été tué par l’Ordre de la Trinité. Folle de rage Lara décide toutefois de le laisser mourir et le regarde brûler dans l’affreux incendie de la tour.
Elle rejoint Ana qui a déjà pris possession de la Source dans la plus haute tour du palais; la Chambre des Âmes. Lara parvient cependant à la lui reprendre. À la demande de Jacob, elle décide de détruire l’artefact qui entraîne la disparition des Immortels mais aussi de Jacob qui remercie Lara de lui accorder enfin la paix.
Après un adieu déchirant avec Jacob, Lara et Ana parviennent à quitter la cité. La jeune femme menace Anna avec son arme pour savoir si les Trinitaires ont bel et bien tué son père. Elle lui avoue que c’était ses ordres mais qu’elle n’avait pas pu car elle l’aimait. Ana est ensuite abattue par un sniper avant qu’elle n’est pu en dire plus à Lara. Ce dernier est en communication avec un supérieur par radio et lui demande s'il doit tuer Lara Croft. Le mystérieux homme lui répond que son heure n'est pas encore venue.
Quelques jours plus tard Lara et Jonah sont de retour à Londres, ils prennent la décision de continuer à résoudre les mystères surnaturels qui restent encore sans réponses. Lara comprend donc que le monde n’est pas celui que l’on croit et qu’elle se doit de découvrir ces secrets dans son propre intérêt afin de stopper l’Ordre de la Trinité. Les deux amis se dirigent donc vers le Mexique pour leur prochaine aventure.
Le jeu a été récompensé du prix du meilleur scénario par le syndicat Writers Guild of America en 2016.
Personnages
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Système de jeu
Le jeu se repose sur ce qu'avait introduit le reboot Tomb Raider en termes de gameplay. Cette fois-ci, l'aspect survie est plus marqué, notamment avec des ressources à collecter pour construire divers éléments comme des bombes ou des soins que Lara pourra utiliser sur le terrain à la façon de The Last of Us. On retrouve les feux de camps qui permettent d’attribuer les points de compétences de Lara, mais ce système a été revu pour être plus complet avec par exemple des compétences spéciales déblocables en complétant des quêtes annexes, des tombeaux. De nouvelles fonctionnalités font leur apparition comme la flèche empoisonnée, un plus grand nombre d'armes ou bien un deuxième piolet aussi utile en combat qu'en escalade.