Saints Row II - Le Bottin des Jeux Linux

Saints Row II

🗃️ Specifications

📰 Title: Saints Row II 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ TPS ➤ Contemporary ➤ Vehicular Combat 🌍️ Browser version:
🔖 Tags: Action; Adventure; Shooter; Vehicular Combat; TPS; Crime; Open World; Sandbox; Character Customization; Comedy; Funny; Female Protagonist; Co-op; Open World; Non-linear; Replay Value; Moddable; Weather; Day & Night 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: Behind view 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source:
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 14948 🐛️ Created: 2016-04-17
🐜️ Updated: 2022-06-04

📖️ Summary

[en]: A 2008 open world action-adventure video game set in the city of Stilwater 5 years after the events of Saints Row. Players control the same protagonist and lead a new order of 3rd Street Saints gang against the 3 rival gangs occupying their turf. Players navigate the open world and unlock missions by spending Respect, a currency earned by completing numerous off-mission activities. [fr]: Le 2nd opus (sorti en 2008) de cette série au ton déjanté s'apparentant à un GTA-like en vision objective dans un monde ouvert, axé sur la guerre des gangs, dans lequel le joueur incarne le chef d'un gang dénommé les "Saints" sortant de la prison de Stilwater pour la première fois depuis qu'il a été trahi par ses anciens "alliés".

🎥️ Videos

🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: [Humble Store] [Steam]

🍩️ Resources
(empty):

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Deep Silver Volition [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [LinkedIn] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Virtual Programming [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit]

🐝️ Related
[Wikipedia (Saints Row 2) [fr] [en] [de]]
[Wikipedia (Saints Row) [fr] [en] [de]]
[ImDB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic] [Gamekult [fr]]

📰 News / Source of this Entry (SotE) / News (SotN)
[Linux Game News (20160414)]

🕊️ Source of this Entry: [Site on Mastodon (date)]

🐘 Social Networking Update (on Mastodon)

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📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
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🐘 From:

🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/

📕 Description [en]

Steam:

Saints Row 2 brings true freedom to open-world gaming. Players can play as who they want, how they want, and with whomever they want in this sequel to the much acclaimed and tremendously successful Saints Row.
Set years after the original, the player finds himself in a Stilwater both familiar and strange and challenged with bringing the Saints back as the rightful kings of Stilwater and bringing vengeance to those who wronged him.



🌍️ Wikipedia:

Saints Row 2 is a 2008 open world action-adventure video game developed by Volition, Inc. and published by THQ. It was released in October 2008 for the PlayStation 3 and Xbox 360, and ported to Microsoft Windows in early 2009. A mobile tie-in version was developed by G5 Entertainment and released the same month. The game is the second title and first multi-platform release in the Saints Row series, following 2006's Saints Row. It is succeeded by 2011's Saints Row: The Third and 2013's Saints Row IV.

Set in the fictional city of Stilwater five years after the events of Saints Row, players control the same protagonist and lead a new order of Third Street Saints gang against the three rival gangs occupying their turf and the corrupt Ultor Corporation conglomerate. Players navigate the open world and unlock missions by spending Respect, a currency earned by completing numerous off-mission activities. Two players can cooperatively progress through the game's story mode and participate in all activities. The player may also compete in 12-player deathmatches.

The developers opted for hyperrealism to set the game apart from Grand Theft Auto, a series featuring common gameplay elements. The game's promotional effort included various public showings, special editions and downloadable content including the Ultor Exposed and Corporate Warfare mission packages. Reviews were largely favorable, praising the action and hyper-realism, while criticizing technical issues. Reviewers were less receptive to the Windows port, citing worse technical issues. The game had sold around 400,000 units by November 2008, and at least 3.4 million units by September 2010.

Gameplay

Saints Row 2 is an action-adventure video game set in an open world environment, offering the player a large open environment in which to move around. The player's character is capable of maneuvering through the environment, utilizing weaponry and engaging in melee combat warfare. After successfully completing the first game mission, the player is able to explore the environment and choose how they wish to play the game. Missions are unlocked by earning 'respect' points from minigames and side-missions and although completing missions is necessary for game progression, players can complete them at their own leisure. The player is granted the option of instantly retrying the missions should they fail an attempt. Numerous checkpoints save progress in each mission, and missions can be replayed from locations within the environment. Aside from attempting missions, the player can explore the environment, purchase items at shops and participate in the aforementioned mini-games and side-missions. The player can also wreak havoc upon the environment which can provoke potentially fatal attention from authoritative forces. The player can recruit members from a friendly gang and use a mobile phone to contact friends and/or businesses, as well as to input cheat codes. Entering cheats will disable Xbox 360 achievements.

Players drive vehicles that are stolen, bought or unlocked. Aside from automobiles, players can use boats and water craft, helicopters, fixed-wing aircraft and motorcycles. A cruise control system can be activated while using land or sea vehicles. Waypoints can be placed on the pause-screen map, leaving a GPS route between the player character's location and the set destination. Players can hail taxicab services and pay a fee to quickly navigate the city. By taking land vehicles to chop shops, players can apply paint schemes, body mods, hydraulics and nitrous oxide.

Players create their own character through a system that allows them to modify gender, ethnicity, fitness, voice, face and hairstyle. Walk and fighting styles, and personality traits can be assigned. Players purchase clothes, tattoos and piercings, and set outfits can be bought or created and saved to the player character's wardrobe. "Cribs" (safe houses) allow players to withdraw earnings, change outfits, replay missions and save the game. Cribs can be customized by applying themes and purchasing objects like TVs and pool tables. Boats and fixed-wing aircraft can be stored at purchased docks and hangars. Players select the outfits, vehicles, gestures and graffiti styles used by street members of the Third Street Saints.

The combat systems from Saints Row have been updated but many of the basics remain unchanged. While engaging in melee-based combat, the player character will perform combos and charge up attacks, and can execute a finishing move if three consecutive hits are dealt. With a gun equipped, the player can perform a groin attack, and can zoom in for a finer aim reticle. The player can also employ the use of human shields, and can use makeshift weapons pulled from the environment e.g. fire hydrants, cement blocks. Should the player either commit illegal activities or incite rival gang members, they will provoke potentially fatal attention from authoritative figures or rival gangs. The notoriety bar is a visual representation of the proactivity of the opposing figures' response and continual inciting of these groups will bring about a more powerful response, such as SWAT teams from the police. The player will continue to be chased by these groups until captured or killed and must reduce the notoriety bar by either hiding from the police or gang and wait for it to "cool off", or by seeking out a drive-through confessional which will clear the notoriety bar for a small fee. Should the player character be apprehended or killed, a small percentage of the player's earnings will be removed and the player will respawn at law or healthcare institutions. The game contains over forty different weapons, many of which have been recycled from Saints Row. The game allows the player to utilise new weapon types, examples of which include satchel charges, laser-guided rocket launchers, chainsaws and more. The player has the ability to dual wield handguns and submachine guns. Weaponry can be purchased by the player from specific stores or unlocked throughout in-game progress.

Open world

Players navigate the open world, fictional city of Stilwater. The city consists of forty-five neighborhoods divided between twenty districts. It is expanded from Saints Row's version of Stilwater, roughly one-and-a-half times as big and featuring new districts such as the prison, nuclear power plant, and expanded airport among others. Game developers stated that the city has very much been redeveloped and each individual neighborhood has been touched up in one way or another. According to the storyline, the in-game corporation Ultor spent more than three-hundred million dollars redeveloping the city,funding the police force and, as it states, turning the "once crime-ridden third-tier city" into an "urban utopia". The Saints Row district is a more notable change within the city, having been completely redesigned and serving as the location of Ultor's headquarters; a towering skyscraper referred to as the Phillips Building. Many old districts from the earlier revision of Stilwater have also seen changes. Examples include the expansion taken place on the Suburbs district, which is double the size of its depiction in Saints Row and the Museum district, which features the Eramenos Ancient Greek museum exhibit, complete with models of the Acropolis of Athens and Theatre of Dionysus. There are also several completely new districts, such as the Marina and the University.

From the beginning of the game, the map of Stilwater is fully visible. However, shops and activities will simply be displayed as a question mark until the player discovers them. By completing missions and wiping out enemy strongholds the player gains control of the various neighborhoods the city is split into. There are over 130 interiors within the city, and hidden events can be triggered by some, including over ninety shops which can be purchased when the player controls each shops' associated territory. The player gets a 10% discount at owned stores and buying an entire chain of departments will mean that the protagonist's face appears on in-game billboard advertisements. The game shares technology with that of Red Faction: Guerrilla, another Volition-developed game and so certain elements of the environment are fully destructible. A number of Easter eggs are placed within the sandbox, including the pop-out Easter Bunny which won "Top Easter Egg of 2008".
Respect system

The Respect system is a scoring system where the player earns Respect points to unlock missions and progress through the storyline. The player can partake in storyline and stronghold missions only after filling up at least one bar of Respect, and Respect points are removed when the player starts a mission. The 'style rank' is a modifier of how much Respect the player can earn; this is increased by purchasing items for the player character. Respect points can be earned in two ways; by progressing through side-missions called Activities and by completing mini-games and stunts called Diversions.

There are a broad range of Activities and Diversions available for the player to progress through. Many of the game's Activities made appearance in Saints Row and a variety of new Activities have also been introduced in the game. Examples include an underground fight club, a parody of the Cops television show known as FUZZ and numerous others. Each Activity can be initiated from various locations and plays out over six levels of increasing difficulty. The Activities have been designed to suit solo and co-operative play. Most Diversions do not have specific start points. There are numerous Diversions playable in the game, such as acts of indecent exposure, combat and driving stunts, car surfing and a survival horror minigame called Zombie Uprising.

📕 Description [fr]

Un GTA-like dans lequel le joueur incarne le chef d'un gang dénommé les "Saints", par le studio Deep Silver Volition (Volition), portage Linux par le studio Virtual Programming.

Saints Row II est le second opus (sorti en 2008) de cette série au ton déjanté s'apparentant à un GTA-like en vision objective dans un monde ouvert, axé sur la guerre des gangs, dans lequel le joueur incarne le chef d'un gang dénommé les "Saints" sortant de la prison de Stilwater pour la première fois depuis qu'il a été trahi par ses anciens "alliés". La ville de Stilwater a sombré dans le chaos et les gangs rivaux ont envahis le territoire des saints. Le joueur devra regagner son territoire et gagner le respect des gangs rivaux par son comportement impitoyable et son style de vie.



🌍️ Wikipedia:

Saints Row 2 est un jeu vidéo développé par Volition, Inc. et édité par THQ en 2008 sur PlayStation 3, Xbox 360 et Windows. Le jeu s'apparente à un GTA-like axé sur la guerre des gangs comme son prédécesseur Saints Row.

Plusieurs années se sont écoulés depuis que les anciens "alliés" du protagoniste l'ont trahi. En sortant de prison pour la première fois depuis ce jour funeste, il retrouve une ville de Stilwater qui a sombré dans le chaos. Des gangs inconnus sont apparus et ont commencé à envahir le territoire des saints, des factions rivales se sont emparées de leurs commerces et des corporations avides d'argent ont chamboulé le quartier de 3rd Street. Abandonné et laissé pour mort, vous commencez votre aventure dans la prison de Stilwater (Qui est sur une île, à l'instar de Alcatraz).

C'est dans les rues de Stilwater que se gagne le respect. Cela nécessite un style de vie qui reflète votre personnalité unique. Votre habitation, votre gang et vos actions décident de la personne que vous êtes et de la manière dont vous êtes perçu. L'image que vous renverrez sera aussi importante que les décisions que vous prendrez dans une ville dirigée par les fausses bravades et les comportements impulsifs. La seule constante est ce besoin viscéral d'une identité qui reflète votre individualité et que vous imposerez à coup de fusil à pompe si nécessaire.

Le style et l'image ne suffisent pas toujours dans un monde où l'action est plus importante que les mots. Parfois, envoyer un message à vos ennemis vous demandera de faire preuve d'efficacité, comme de balancer un membre d'un gang rival en pleine circulation. Le Respect à Stilwater, ça s'acquiert, et quelle meilleure façon de s'y prendre que de se munir d'une sacoche d'explosifs et de la placer à l'endroit où se réunissent vos concurrents?

Heureusement, vous ne devrez pas compter que sur vos bras musclés. Autrefois, les Saints formaient une famille et faisaient la loi dans ces rues. Aujourd'hui, il va falloir coopérer et faire des alliances pour revenir au top. Le temps est venu de prendre votre revanche contre vos rivaux afin de remettre votre gang à la place légitime : les rois de Stilwater.

La ville

La ville comme dans le premier opus est inspiré des villes américaine de Chicago, Détroit et Kansas City, malgré un climat ressemblant au climat californien. Le nouveau Stilwater a été agrandi de 45 % par rapport à la carte du premier épisode et comprend de nouveaux endroits comme un cimetière, un parc de caravane, une université et une nouvelle marina. Une ruine d'île reste au large de la côte de Stilwater et il y a aussi une île-prison à l'ouest de la crique qui sépare les deux moitiés de la ville, ressemblant à Alcatraz. Stilwater est maintenant alimentée par une centrale nucléaire située sur une île au sud-ouest de la ville. Il y aura également des sections souterraines de la ville, en incluant une caverne souterraine massive. À noter des expansions importantes à l'ouest de Stilwater, particulièrement dans le quartier « Misty Lanes ». Le « Saints Row », quant à lui, a été transformé en une myriade de bâtiments flambant neufs : gratte-ciels, appartements, etc. Il y aura une nouvelle banlieue appelée « Waterman Plains » (Plaines de Bateliers), avec une partie rurale. Pour ce qui est du port maritime qui a dominé les régions sud de l'île, il s'est émietté dans l'océan et a été abandonné. À noter aussi de nombreux canaux et égouts.
Système de jeu

La campagne solo entière sera jouable dans le mode coopératif en ligne et en jeu multiconsole. Le jeu inclura des effets météorologiques supplémentaires. Les piétons seront beaucoup plus réactifs aux stimulus de l'environnement (Tels que le port de parapluies par signe de mauvais temps ou le fait de s'entasser autour d'un cadavre, permettant ainsi au joueur d'utiliser cette diversion pour s'échapper). Sinon, le joueur peut essayer d'utiliser d'autres options du jeu, comme les boucliers humains (On peut soit tuer la personne avec un headshot, ou soit la jeter sous une voiture, rame de métro, etc.). Le joueur peut maintenant ramasser et utiliser des objets de l'environnement comme armes de mêlée (Boîte à lettres, etc.). L'humour plutôt noir du premier épisode sera toujours présent voire "amplifié" à travers diverses fausses publicités et autres dialogues.