📰 Title: | Toki Tori | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Arcade | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Arcade ➤ Platformer ➤ Puzzle ➤ Misc. | 🌍️ Browser version: | |
🔖 Tags: | Puzzle Platformer; Action; Casual; Family Friendly; Cute; Horror; Difficult; Controller | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | Latest: - | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | Side view | 📦️ Snap package: | |
👁️ Visual: | 2D Scrolling | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 15095 | 🐛️ Created: | 2016-09-26 |
🐜️ Updated: | 2023-04-10 |
[en]: | A puzzle game with platform elements. The game follows a young chick, Toki Tori, and his quest to rescue his younger siblings, still in their eggs. To progress through the game, the player must pick up each egg on a level using a set number of tools, with new tools being introduced as the player progresses through the four worlds. This usually involves careful planning and creative thinking. | [fr]: | Un jeu de réflexion en plateforme dans lequel le joueur incarne le poussin éponyme, en quête de ses frères et sœurs non encore éclos qui ont été enlevés dans leur poulailler pour être transportés jusqu'à un lugubre château. Il va donc essayer de tous les retrouver et de les ramener chez eux, ce qui sera le prétexte à un jeu de réflexion retors dans lequel le joueur devra utiliser un nombre limité d'outils à bon escient dans chacun de ses tableaux, le tout en un temps limité mais suffisant. |
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🏝️ Trailer: (201001),
🎲️ Gameplay: (201103), (201203), (201005),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(201001) ts(202xxx) gd(202xxx) r(201201) lp(201410) g(201103) g(201203) g(201005) g(201001) g(201107) g[fr](202xxx) g[de](201201) g[de](201601) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](201603) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: [Humble Store] [Steam]
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Two Tribes [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Edward Rudd [fr] [en]): [Site 1 2] [PCGamingWiki] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [LinkedIn] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [PressKit]
🐝️ Related
[Wikipedia (Toki Tori) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
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📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
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🎲️[fr] https://invidious.lunar.icu/
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The gameplay in Toki Tori is a blend of two genres. While it looks like a platform game, it’s a puzzle game by heart. Players will have to look and plan ahead carefully while using a variety of items, such as the Telewarp, Freeze-o-Matic and InstantRock™ to name but a few.
🌍️ Wikipedia:
Toki Tori is a puzzle video game with platform elements originally released by Capcom in September 2001 for the Game Boy Color. It was developed by Dutch video game development company Two Tribes B.V. and is their first published video game. The game follows a young chick, Toki Tori, and his quest to rescue his younger siblings, still in their eggs. To progress through the game, the player must pick up each egg on a level using a set number of tools, with new tools being introduced as the player progresses through the four worlds. This usually involves careful planning and creative thinking.
Toki Tori was later released for Windows Mobile and an enhanced remake was released for Nintendo's Wii via WiiWare. In the Summer of 2009, Chillingo published another enhanced remake of the game for the iOS. In 2010, Two Tribes released a Windows remake on Steam. A DRM-free version of the game was released on January 2012 as part of the Humble Bundle for Android. This marked a simultaneous release of the game on OS X, Linux and Android. The original version of the game was re-released on the Nintendo 3DS eShop as a Virtual Console title on 31 August 2012, and an HD port of the game was released for the Wii U eShop on 7 November 2013. An updated version of Toki Tori was released on the Nintendo 3DS eShop on 5 November 2015.
Story
The story begins in a chicken coop with many unhatched eggs. All of a sudden the eggs are swept away except one that coincidentally falls out of the coop and hatches. Out of the egg comes the chicken, Toki Tori. He watches as his brothers and sisters fly towards a scary looking castle. He decides to set out on an adventure and rescue his unborn family.
In the beginning cinematic, Toki Tori is on a cliff overlooking a castle and surrounded by a forest. He begins his quest in this forest, which ends with him entering the castle. In this castle, Toki Tori learns that he has special abilities that help him locate the eggs such as telewarp and bridge builder from a book he finds. He also learns in the castle that his powers were most likely the reason of the eggs' kidnapping. Upon finishing the castle world, Toki Tori falls through a trap door where he lands in the sewers, infested with slugs. When he is done collecting his brethren from this world, a strong torrent of water sweeps him up and sends him to Bubble Barrage, the last area of the game. After traversing this underwater world, Toki Tori returns home with his brothers and sisters.
Gameplay
Gameplay in Toki Tori consists of using a limited number of tools to gather up all the eggs in the level in a single run through it in a certain amount of time. Toki Tori is given a set number of tools in the beginning of a level. The puzzles are designed around the tools so they must be used intelligently and usually using a tool incorrectly makes the level unbeatable. Enemies usually appear following a simple patrol of walking back and forth, turning when they hit an obstacle. If they touch Toki Tori, he instantly dies, forcing the player to restart the level. Some tools are weapons that can defeat these monsters; however, they must be used wisely to allow completion of the level. Besides the threat of monsters, a timer is constantly ticking down. If the timer reaches zero, the player must restart the level. Once the player has a clear idea of how to beat the level, however, there is usually ample time to execute the plan. There are fifteen levels in each of the four worlds, not including tutorial levels that appear when a previously unseen tool appears. Only the first ten are required to enter the next area. The other five are much more difficult and are there to add replay value.
Worlds
There are four worlds in Toki Tori: Forest Falls, Creepy Castle, Slime Sewers (Slime Caves in the Game Boy Color version) and Bubble Barrage. The worlds become progressively more challenging as the player progresses through them, with later levels usually only having one specific way of collecting all the eggs. The most obvious difference in the worlds and their unique enemies is simply cosmetics. Enemies all behave in the same fashion and the goal of each world is the same: collect all the eggs in one attempt.
The biggest difference in the worlds, besides cosmetics, is how each world has a specific tool associated with it. Forest Falls is the only level above water with the Freeze-o-matic, which used incorrectly can create obstacles as it freezes enemies in place. Creepy Castle contains the Ghost Trap, usable for passing through stone walls as well as beating ghosts. Slime Sewers contains the Snail Sucker, which is the only weapon that directly removes an enemy from the map. Bubble Barrage contains the Freeze-o-matic as well. When underwater, however, the frozen enemies float up so the game considers it a separate tool. Also Bubble Barrage uniquely contains the Bubble Suit.
At the end of the ten normal worlds, the player is treated to a short cinematic of Toki Tori entering the next world either on purpose or by accident. This is used to connect the levels more directly for the sake of the story.
Tools
Tools are Toki Tori's main method of accomplishing his goal. The game claims ten different tools, as they count Freeze-o-matic a second time when used underwater. At the start of each level, the player is given a certain number of up to four separate tools (not including the Eyes tool). Although not officially separated, tools come in two varieties: navigation and weapons.
Navigational tools help Toki Tori move around obstacles and get to higher and lower floors that would be otherwise inaccessible. For example, Toki Tori can jump half his height up and half his height forward. To cross a pit, then, he would need to fill the pit with blocks using his Crate Creator or place a platform over it with the bridge builder. Some items allow him to through walls, such as the telewarp. The most versatile tool is the Bubble Barrage-only Bubble Suit. It allows Toki Tori to travel one half his width/height in any of the four directions, to cross pits, climb up floors or avoid enemies. If the player has at least one use of it left, they may float indefinitely. It also can be refilled to five, ten or fifteen uses at recharge points scattered throughout most Bubble Barrage levels.
Weapon tools allow Toki Tori to hinder enemies or even remove them from the level. These are especially useful as Toki Tori has no life bar so a single hit will end the current attempt. The Freeze-o-matic freezes an opponent in a block of ice which will either fall to the ground or float up to the ceiling depending on whether the level is underwater or not. In both cases, careful planning can ensure that the block of ice is a platform while poor planning can make it a road block. The Ghost Trap, when placed on stone floors, causes the floor to give way when a ghost walks on it. This doesn't destroy the ghost but can get it out of the player's way. It also allows the Ghost Trap to work as a navigational tool to get to lower floors. The Snail Sucker sucks can either suck in slugs, removing them from the level, or cause them to change directions if they aren't sucked all the way into the Snail Sucker. The latter use does not cost one use of the Snail Sucker.
One tool that is different from the rest is the Eyes tool. This tool is available on every level and has unlimited uses. It pauses Toki Tori and any enemies in the level, but not the timer, and allows the player to freely look at the level, controlling the camera with the directional pad, which assists in planning their path.
The Eyes tool and timer were only present in the GBC version of Toki Tori.
Un jeu de plateforme et surtout de réflexion mettant en scène un petit poussin, par le studio Two Tribes, portage Linux par Edward Rudd.
Toki Tori est un jeu de réflexion en plateforme dans lequel le joueur incarne le poussin éponyme, en quête de ses frères et sœurs non encore éclos qui ont été enlevés dans leur poulailler pour être transportés jusqu'à un lugubre château. Il va donc essayer de tous les retrouver et de les ramener chez eux, ce qui sera le prétexte à un jeu de réflexion retors dans lequel le joueur devra utiliser un nombre limité d'outils à bon escient dans chacun de ses tableaux, le tout en un temps limité mais normalement suffisant.
Le gameplay de Toki Tori est un mélange de deux genres. Bien qu'il ressemble à un jeu de plateforme, c'est avant tout un jeu de puzzle. Les joueurs devront être observateurs et planifier avec soin tout en faisant appel à une variété d'objets, du type Telewarp, Freeze-o-Matic ou InstantRock™ pour n'en citer qu'une partie.
🌍️ Wikipedia (traduction partielle du Bottin):
L'histoire débute dans un poulailler avec de nombreux œufs non éclos. Tout d'un coup les œufs sont emportés, sauf l'un d'entre eux qui tombe par hasard sur le poulailler et éclot. De l'œuf sort un poussin, Toki Tori. Il aperçoit ses frères et sœurs se dirigeant vers un château d'un aspect effrayant. Il décide de partir à l'aventure et de sauver sa famille à naître.
Dans la cinématique de début, Toki Tori est sur une falaise surplombant un château et entouré d'une forêt. Il commence sa quête dans cette forêt, qui s'achève sur son entrée dans le château. Dans ce château, Toki Tori apprend qu'il a des capacités spéciales l'aidant à localiser les œufs tels que le telewarp et un constructeur de ponts obtenu d'un livre qu'il a trouvé. Il apprend aussi dans le château que ses pouvoirs étaient probablement la raison de l'enlèvement des œufs. Après avoir terminé le monde du château, Toki Tori tombe au travers d'une trappe et atterrit dans des égouts infestés de limaces. Après avoir réussi à rassembler sa fratrie, un fort torrent d'eau l'entraîne et l'envoi au Barrage Bubble, la dernière zone du jeu. Après avoir traversé ce monde sous-marin, Toki Tori rentre à la maison avec ses frères et sœurs.
Gameplay
Le gameplay de Toki Tori consiste à utiliser un nombre limité d'outils pour recueillir tous les œufs dans le niveau en un seul passage et en un certain laps de temps. Toki Tori dispose d'un certain nombre d'outils en début de niveau. Les puzzles sont conçus autour des outils de sorte qu'ils doivent être utilisés intelligemment et généralement leur mauvaise utilisation rend le niveau irréalisable. Les ennemis patrouillent généralement d'avant en arrière, et font demi-tour lorsqu'ils rencontrent un obstacle. S'ils touchent Toki Tori, il meurt instantanément, ce qui oblige le joueur à recommencer le niveau. Certains outils sont des armes pouvant vaincre ces monstres; néanmoins, ils doivent être utilisés à bon escient pour permettre l'achèvement du niveau. Outre la menace des monstres, une minuterie décompte le temps en permanence. Si le compteur atteint zéro, le joueur doit recommencer le niveau. La manière de résoudre un niveau requiert un certain temps de réflexion, cependant, il restera au joueur généralement suffisamment de temps pour exécuter son plan. Il y a quinze niveaux dans chacun des quatre mondes, non compris les niveaux de didacticiel qui apparaissent quand un outil inédit apparaît. Seuls les dix premiers sont nécessaires pour entrer dans la zone suivante. Les cinq autres sont beaucoup plus difficiles et sont là pour donner l'envie d'y rejouer.