📰 Title: | TowerFall Ascension | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Arcade | 🚦 Status: | 04. Released (status) |
🏷️ Category: | Arcade ➤ Platformer ➤ Shooter ➤ Misc. | 🌍️ Browser version: | |
🔖 Tags: | Arcade; Fighting; Action Platformer; Adventure; FNA; Pixel Art; Retro; Co-op; Local Co-op; Party Game; Controller | 📦️ Package Name: | |
🐣️ Approx. start: | 📦️ Arch package: | ||
🐓️ Latest: | 📦️ RPM package: | ||
📍️ Version: | Latest: - | 📦️ Deb package: | |
🏛️ License type: | 💰 Commercial | 📦️ Flatpak package: | |
🏛️ License: | Commercial | 📦️ AppImage package: | |
🏝️ Perspective: | Side view | 📦️ Snap package: | |
👁️ Visual: | 2D Scrolling | ⚙️ Generic binary: | |
⏱️ Pacing: | Real Time | 📄️ Source: | |
👫️ Played: | Single & Multi | 📱️ PDA support: | |
🎖️ This record: | 🕳️ Not used: | ||
🎀️ Game design: | 👫️ Contrib.: | goupildb & Louis | |
🎰️ ID: | 14621 | 🐛️ Created: | 2015-02-15 |
🐜️ Updated: | 2023-04-10 |
[en]: | An archery combat platformer for up to 4 players | [fr]: | Un combat de tir à l'arc en plateformes pour un maximum de quatre joueurs |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r[fr](202xxx) r[fr](202xxx) r[fr](202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[fr](202xxx) r[fr](202xxx) g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: [Online store] [Humble Store] [Itch.io] [Steam] [GOG]
🍩️ Resources
• (empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🐘 Social
Devs (Maddy Thorson (Matt Makes Games) [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(201802) 2(202xxx)]
Devs (Ethan Lee (flibitijibibo) [fr] [en]): [Site 1 2] [Support their work] [Patreon] [PCGamingWiki] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(201303) 2(201601) 3(201504)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube]
🐝️ Related
[Wikipedia (TowerFall) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site on Mastodon (date)]
🐘 Social Networking Update (on Mastodon)
🕹️ Title:
🦊️ What's:
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🐣️
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📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🐘 From:
🏝️ https://invidious.lunar.icu/
🦉️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🦝️ https://invidious.lunar.icu/
🕵️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🕯️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️ https://invidious.lunar.icu/
🎲️[fr] https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🎮️ https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
🐧 https://invidious.lunar.icu/
TowerFall is an archery combat platformer for up to 4 players.
It's a local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but combat is fast and fierce. It's best played competitively with friends, cross-legged on the floor within punching distance of each other.
🌍️ Wikipedia:
TowerFall is an action indie video game created by Matt Thorson through their company Matt Makes Games. In the game, players control up to four archers in a multiplayer platform fighter. It was released on the Ouya microconsole in June 2013 and was later ported to PlayStation 4, Xbox One, Nintendo Switch, Linux, OS X, and Windows as TowerFall Ascension.
TowerFall was Thorson's first commercial game. It followed from a June 2012 game jam single-player prototype. Thorson tested the game on their indie developer colleagues with whom they lived, and developed its capacity as a party game. Its mechanics were inspired by games of Thorson's youth, such as Bushido Blade and GoldenEye 007, and influenced by demo feedback at the Evolution Championship Series fighting game tournament. TowerFall was known as the standout title for the Ouya at the console's launch. In its first year, the game sold around 7,000 copies on Ouya, resulting in a gross revenue of about $105,000. When the Ouya exclusivity expired, Thorson signed another exclusivity agreement for the PlayStation 4, where Ascension received an expanded single-player mode, and new levels, weapons, and gameplay variants. A PlayStation Vita release followed in 2015, and Xbox One and Switch versions have been released as well. A standalone eight-player edition for Windows released in 2016.
Ascension's was met with generally favorable reception. Critics recommended it as a party game favorable to Super Smash Bros. and praised its balance. However, some felt that its single-player mode was a low point, and lamented the lack of an online multiplayer mode.
Gameplay
TowerFall is an archery combat arena game where players kill each other with arrows and head-stomps until only one player remains. (Though you also can play on Co-op mode), In multiplayer, up to four players fight in an arena using a limited supply of arrows. Players replenish their arrow supply from those shot about the arena. The players can also catch other players' arrows. "Treasure" power-ups give players shields, wings, and arrows with increased power. The game's rules can be customized and saved for future use. Kotaku's Chris Person described the gameplay as "[Super] Smash Bros. bred with games like Spelunky or Nidhogg".
There are four game modes. In single-player, the player must hit targets around the arena before a timer runs out. The developer compared this mode to "Break the Targets" in the Super Smash Bros. series. Ascension adds a remodeled version of the target levels as a Trials mode, which requires the players to use power-ups to break all targets within several seconds. Ascension also adds a Quest mode, where one or two players attempt to survive against enemy waves of increasing difficulty. As a single-player event, Quest functions as a score attack mode. The new Ascension improvements were also released for the Ouya version.
The Ouya release supports the Xbox 360 and PlayStation 3 controllers. Ascension uses the DualShock 4 controller's built-in speaker to play sound effects. The game does not have online multiplayer.
Development
(...)
Un combat de tir à l'arc en plateformes pour un maximum de quatre joueurs, par Maddy Thorson (studio Matt Makes Games), portage Ethan Lee (flibitijibibo).
Il utilise le framework FNA.
TowerFall est un combat de tir à l'arc en plateformes pour un maximum de quatre joueurs. C'est un jeux de groupe en local centré autour de parties hilarantes et intenses en matchs. La mécanique de base est simple et accessible, mais le combat est rapide et féroce. Ce jeu prend tout son intérêt en compétition avec des amis, assis sur le sol, les jambes en croix à porté de coude / coups les uns des autres.
TowerFall Team :
Matt Thorson
Design, Code, Direction
Miniboss
Graphics
Alec Holowka
Music
Power-Up Audio
Sounds
🌍️ Wikipedia:
TowerFall est un jeu vidéo de combat en arène développé par Matt Thorson dans lequel jusqu'à quatre joueurs s'affrontent à l'aide de flèches et de sauts sur la tête de l'ennemi.
Le jeu est d'abord sorti sur Ouya le 25 juin 2013, et sera suivi par (dans l'ordre) les versions PlayStation 4, Microsoft Windows, Linux et OS X sous le nom TowerFall Ascension.
Système de jeu
Mode multijoueur compétitif
Jusqu'à quatre joueurs différents s'affrontent dans des arènes fermées, affichées entièrement à l'écran et dont les bords communiquent (si un joueur sort en bas de l'écran il réapparaîtra en haut et vice versa, de même pour la droite et la gauche de l'écran). Chaque personnage présent à l'écran, chacun contrôlé par un joueur, est équipé d'un arc et d'un nombre limité de flèches. Chaque flèche tirée peut être récupérée là où elle est tombée pour être tirée à nouveau. Des flèches avec des effets différents (tête chercheuse, plus rapides, rebondissantes...) peuvent être acquises dans des coffres (ou présentes par défauts selon les paramètres du jeu).
Selon les modes de jeu, les joueurs doivent alors survivre ou éliminer un maximum d'opposants (seuls ou en équipe), sachant qu'un personnage est éliminé si :
• il est touché par une flèche ;
• un autre personnages saute sur lui.
Mode quest (quête)
Le mode quest a fait son apparition avec TowerFall Ascension. Il permet à un ou deux joueurs de parcourir les différentes arènes de TowerFall en affrontant des vagues d'ennemis aux capacités et mouvements variés. Chaque arène comporte plusieurs zones et se finit par un boss.
Mode Trials (épreuves)
Également apparu avec TowerFall Ascension, le mode trial permet à un joueur d'éliminer des cibles fixes en un minimum de temps. C'est le seul mode de jeu jouable exclusivement seul.
Développement