These are the values given for particular keys:
 
 
  | 
   If you are uncertain about the value returned by a key, you can type:
pr readchar. The interpreter will then wait for you to type on a key before giving you the corresponding
value.
 
                                                                                                  
                                                                                                  
 to vintage
 read [What is your age?] "age
 make "age :age
 if :age<18 [pr [you are a minor]]
 if or :age=18 :age>18 [pr [you are an adult]]
 if :age>99 [pr [Respect is due!!]]
 end
 
 to rallye
 if key? [
 make "car readchar
 if :car=-37 [lt 90]
 if :car=-39 [rt 90]
 if :car=-38 [fd 10]
 if :car=-40 [bk 10]
 if :car=27 [stop]
 ]
 rallye
 end
 # You can control the turtle with the keyboard, and stop with Esc
 
 | 
The button 1 is the left button , the button 2 is the next on the right ...
 
to example # when the mouse moves, go to the next position if readmouse=0 [setpos mousepos] example end  | 
In this second procedure, it’s the same but you must click with the left button of the mouse if you want the turtle to move.
to example2 if readmouse=1 [setpos mousepos] example2 end  | 
In this third example, we create two pink buttons. If we left-click on the left button, we draw a square with a side of 40. if we left-click on the right button, we draw a little circle. Last, if we right-click on the right button, it stops the program.
   
 
 to button
 #create a pink rectangular button (height 50 - width 100)
 repeat 2[fd 50 rt 90 fd 100 rt 90]
 rt 45 pu fd 10 pd setpc [255 153 153]
 fill bk 10 lt 45 pd setpc 0
 end
 
 to lance
 cs button pu setpos [150 0] pd button
 pu setpos [30 20] pd label "Square
 pu setpos [180 20] pd label "Circle
 pu setpos [0 -100] pd
 mouse
 end
 
 to mouse
 # we put the value of readmouse in the variable ev
 make "ev readmouse
 # we put the first coordinate of the mouse in variable x
 make "x item 1 mousepos
 # we put the second coordinate of the mouse in variable y
 make "y item 2 mousepos
 # When we click on the left button
                                                                                                  
                                                                                                  
 if :ev=1 & :x>0 & :x<100 & :y>0 & :y<50 [square]
 # When we click on the right button
 if  :x>150 & :x<250 & :y>0 & :y<50 [
           if :ev=1 [circle]
           if :ev=3 [stop]
 ]
 mouse
 end
 
 to circle
 repeat 90 [fd 1 lt 4] lt 90 pu  fd 40 rt 90 pd
 end
 
 to square
 repeat 4 [fd 40 rt 90] rt 90 fd 40 lt 90
 end
 | 
guiposition "b [20 100]  | 
   If you don’t specify a location for the component, it will be placed by default on the upper left corner of the
drawing area.
 
guiremove "b  | 
 
# the turtle forwards of 100 if we click on the button "b guiaction "b [fd 100 ] # For the combo menu, each item has its own action guiaction "m [[print "item1] [print "item2] [print "item3]]  | 
 
guidraw "b  |